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What’s The Big Deal About Psionics?
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<blockquote data-quote="Shardstone" data-source="post: 8585705" data-attributes="member: 6807784"><p>This is a very simple system to implement that doesn't add too much mechanical overhang.</p><p></p><p>It sounds like you want no new mechanics or systems at all. If that is your vision for D&D, then I'm not sure there's any conversation to be had. I believe in a streamlined and elegant D&D, but that doesn't mean you can't add new, likewise elegant systems to it.</p><p></p><p>Considering that this system would in theory only be added in a supplementary book or setting guide, making it entirely optional, there really is no grounds for debate between us. If people have to justify to you adding any new mechanics whatsoever, and if your response is the canned "any mechanics make the game more complicated overall" repeated to literally every single poster in this thread, then you aren't trying to have a discussion with us, you're trying to end the discussion with us.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 8585705, member: 6807784"] This is a very simple system to implement that doesn't add too much mechanical overhang. It sounds like you want no new mechanics or systems at all. If that is your vision for D&D, then I'm not sure there's any conversation to be had. I believe in a streamlined and elegant D&D, but that doesn't mean you can't add new, likewise elegant systems to it. Considering that this system would in theory only be added in a supplementary book or setting guide, making it entirely optional, there really is no grounds for debate between us. If people have to justify to you adding any new mechanics whatsoever, and if your response is the canned "any mechanics make the game more complicated overall" repeated to literally every single poster in this thread, then you aren't trying to have a discussion with us, you're trying to end the discussion with us. [/QUOTE]
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What’s The Big Deal About Psionics?
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