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Community
General Tabletop Discussion
*Dungeons & Dragons
What’s The Big Deal About Psionics?
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<blockquote data-quote="Shardstone" data-source="post: 8587494" data-attributes="member: 6807784"><p>Man why are you in here telling ppl not to have a unique psion and then say ultimately there should just be a spellcaster and a unique one hahahahaha. Obviously for WotC, in a perfect world, would have probably 3 psionic classes. The experimental one, the full spellcaster one, and the half-psionic one. The problem, however, is making these feel distinct narratively. After all, in 5E, it isn't so much about just mechanics but also about the story the class tells.</p><p></p><p>Mystic = Experimental Psion. Easy on this one, and it has the flavor of a vagabond or ascetic who is diving deep into these strange, near-insane powers and growing from them. Mysticism is something 5E doesn't really tap into, so you can get a lot of cool flavorful abilities here.</p><p></p><p>Psion = Spellcasting Psychic. They probably have rigid orders, are more about control, use their psychic abilities to cast spells, and so on. Give them abilities dealing with the Far Realm, the Astral Plane, and all that other sciency-stuff.</p><p></p><p>But what is the Half-Psion? Well, it'd have subclasses like Lurker and Morph and so on. But, this doesn't really give us a central class theme or story. Mutant? People probably won't buy that. So we remake the Monk, making the monk a martial artist who enhances their body through their mind, allowing sometimes the casting of spells.</p><p></p><p>Monk, Mystic, Psion. Kind of like Artificer, Sorcerer, Wizard </p><p></p><p>It checks out!</p></blockquote><p></p>
[QUOTE="Shardstone, post: 8587494, member: 6807784"] Man why are you in here telling ppl not to have a unique psion and then say ultimately there should just be a spellcaster and a unique one hahahahaha. Obviously for WotC, in a perfect world, would have probably 3 psionic classes. The experimental one, the full spellcaster one, and the half-psionic one. The problem, however, is making these feel distinct narratively. After all, in 5E, it isn't so much about just mechanics but also about the story the class tells. Mystic = Experimental Psion. Easy on this one, and it has the flavor of a vagabond or ascetic who is diving deep into these strange, near-insane powers and growing from them. Mysticism is something 5E doesn't really tap into, so you can get a lot of cool flavorful abilities here. Psion = Spellcasting Psychic. They probably have rigid orders, are more about control, use their psychic abilities to cast spells, and so on. Give them abilities dealing with the Far Realm, the Astral Plane, and all that other sciency-stuff. But what is the Half-Psion? Well, it'd have subclasses like Lurker and Morph and so on. But, this doesn't really give us a central class theme or story. Mutant? People probably won't buy that. So we remake the Monk, making the monk a martial artist who enhances their body through their mind, allowing sometimes the casting of spells. Monk, Mystic, Psion. Kind of like Artificer, Sorcerer, Wizard It checks out! [/QUOTE]
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What’s The Big Deal About Psionics?
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