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What’s The Big Deal About Psionics?
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<blockquote data-quote="Yaarel" data-source="post: 8588679" data-attributes="member: 58172"><p>I know the term "sorcery" from anthropology where it is a technical term for controlling or bargaining with spirits.</p><p></p><p>For example,</p><p></p><p>American Heritage Dictionary:</p><p><strong>sorcery</strong>. Use of supernatural power over others <strong>through the assistance of spirits</strong>.</p><p></p><p>Random House:</p><p><strong>sorcery</strong>. the practices of a person who is thought to have supernatural powers <strong>granted by evil spirits</strong>.</p><p></p><p></p><p></p><p>And so on. In the academic context, these spirits are can be evil, but might not be. They can be elementals, ghosts, and so on. But in all cases, it is actually these external powers that are performing whatever supernatural effect.</p><p></p><p>For example some reallife sorcery traditions reused Christian exorcism rituals, but instead of expelling the demon enslaved the demon to do various jobs.</p><p></p><p>In any case, a Sorcerer class for D&D could summon anything, whether fiend, celestial, undead, fey, elemental. We know from earlier editions from D&D, that going thru the Monster Manual and picking any creature is irredeemably broken. But it is easy to balance a spell called "Summon Fey Unicorn". The spell lists exactly what its statblock is, but also mentions the best ways to get it to do what you want (heh, including advantage to any checks if you are a virgin!). Also, the spell mentions likely ways to help, such as being a steed or healing someone. This kind of "sorcery" can be super flavorful if both the DM and player get into developing a relationship with each creature that the Sorcerer summons frequently, including getting to know its Personality quirks.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8588679, member: 58172"] I know the term "sorcery" from anthropology where it is a technical term for controlling or bargaining with spirits. For example, American Heritage Dictionary: [B]sorcery[/B]. Use of supernatural power over others [B]through the assistance of spirits[/B]. Random House: [B]sorcery[/B]. the practices of a person who is thought to have supernatural powers [B]granted by evil spirits[/B]. And so on. In the academic context, these spirits are can be evil, but might not be. They can be elementals, ghosts, and so on. But in all cases, it is actually these external powers that are performing whatever supernatural effect. For example some reallife sorcery traditions reused Christian exorcism rituals, but instead of expelling the demon enslaved the demon to do various jobs. In any case, a Sorcerer class for D&D could summon anything, whether fiend, celestial, undead, fey, elemental. We know from earlier editions from D&D, that going thru the Monster Manual and picking any creature is irredeemably broken. But it is easy to balance a spell called "Summon Fey Unicorn". The spell lists exactly what its statblock is, but also mentions the best ways to get it to do what you want (heh, including advantage to any checks if you are a virgin!). Also, the spell mentions likely ways to help, such as being a steed or healing someone. This kind of "sorcery" can be super flavorful if both the DM and player get into developing a relationship with each creature that the Sorcerer summons frequently, including getting to know its Personality quirks. [/QUOTE]
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What’s The Big Deal About Psionics?
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