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What’s The Big Deal About Psionics?
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<blockquote data-quote="MoonSong" data-source="post: 8593493" data-attributes="member: 6689464"><p>Ok, I'm home and have regained access to my books.</p><p></p><p></p><p>I open my case with this passage</p><p></p><p></p><p></p><p>Also the same page makes constant mention of bloodlines and lineages. It also mentions significant events that are the spark for a sorcerer. And dragon magic explicitly mentions either an ancestor that mingled with dragons, or a dragon itself as a parent. </p><p></p><p>In contrast, Wild magic requires special conditions for ones birth, odd one to a million events, the blessing of a fey, the mark of a demon, or no apparent cause at all.</p><p></p><p>Xanathar's section "this is your life", covers a few suggestions. One mentions birth, one mentions ancestry, two mention inner/latent gift, and one mentions surviving a magical event unharmed but changed. The sorcerer section further adds bloodline, ancestry, reincarnation, being the chosen one, or even being created. </p><p></p><p>Then there's divine soul</p><p></p><p></p><p></p><p></p><p>It also finishes by bringing bloodlines yet again. </p><p></p><p>Finally, the class symbol for sorcerer is a drop of blood. </p><p></p><p>...</p><p></p><p>The point is, sorcerer and warlock are diagonal opposites. You want to claim they should be merged, but they have very different stories. You can make a better case for merging warlock and cleric. And the supposed overlap is minimal. </p><p></p><p></p><p></p><p>Out of these, they overlap very minimally. Aberrant/GOO might come close, but they play very differently, the AM's telepathy is weaker and grows with the AM's, while the GOO warlock just has it on. AM is more on the telekinetic and floating side while GOO is basically telepathy and mind control . And GOO is completely totally far realm, while Aberrant Mind can choose to not have a far realm origin. </p><p></p><p>Divine/Celestial also comes close, but Celestial focuses on goody goody light and healing -basically a token "good warlock"-, while Divine soul focuses on the divine in general.</p><p></p><p>Less overlap on the Storm/Genie pair, Storm sorcerer is weather based, while Genie pact is element based. One is Arabian Nights, the other is Storm from the Xmen.</p><p></p><p>Hexblade/Shadow verges on the nitpicky. One is a pet based subclass focussing on shadows, while the hexblade is a gish that made a pact with a sentient weapon that is related to a shadowy entity. </p><p></p><p>And if thematic overlap is a problem, how comes we have knowledge cleric and wizard, animal/nature cleric and druid, fire cleric and evoker, and honestly whatever flavor of cleric and something else?</p></blockquote><p></p>
[QUOTE="MoonSong, post: 8593493, member: 6689464"] Ok, I'm home and have regained access to my books. I open my case with this passage Also the same page makes constant mention of bloodlines and lineages. It also mentions significant events that are the spark for a sorcerer. And dragon magic explicitly mentions either an ancestor that mingled with dragons, or a dragon itself as a parent. In contrast, Wild magic requires special conditions for ones birth, odd one to a million events, the blessing of a fey, the mark of a demon, or no apparent cause at all. Xanathar's section "this is your life", covers a few suggestions. One mentions birth, one mentions ancestry, two mention inner/latent gift, and one mentions surviving a magical event unharmed but changed. The sorcerer section further adds bloodline, ancestry, reincarnation, being the chosen one, or even being created. Then there's divine soul It also finishes by bringing bloodlines yet again. Finally, the class symbol for sorcerer is a drop of blood. ... The point is, sorcerer and warlock are diagonal opposites. You want to claim they should be merged, but they have very different stories. You can make a better case for merging warlock and cleric. And the supposed overlap is minimal. Out of these, they overlap very minimally. Aberrant/GOO might come close, but they play very differently, the AM's telepathy is weaker and grows with the AM's, while the GOO warlock just has it on. AM is more on the telekinetic and floating side while GOO is basically telepathy and mind control . And GOO is completely totally far realm, while Aberrant Mind can choose to not have a far realm origin. Divine/Celestial also comes close, but Celestial focuses on goody goody light and healing -basically a token "good warlock"-, while Divine soul focuses on the divine in general. Less overlap on the Storm/Genie pair, Storm sorcerer is weather based, while Genie pact is element based. One is Arabian Nights, the other is Storm from the Xmen. Hexblade/Shadow verges on the nitpicky. One is a pet based subclass focussing on shadows, while the hexblade is a gish that made a pact with a sentient weapon that is related to a shadowy entity. And if thematic overlap is a problem, how comes we have knowledge cleric and wizard, animal/nature cleric and druid, fire cleric and evoker, and honestly whatever flavor of cleric and something else? [/QUOTE]
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