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What’s The Big Deal About Psionics?
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<blockquote data-quote="Yaarel" data-source="post: 8594480" data-attributes="member: 58172"><p>"Sorcerers carry a magical birthright conferred upon them by an exotic bloodline."</p><p></p><p>This "bloodline" explicitly comes from an ancestor who made a "pact", a bargain.</p><p></p><p></p><p>"some otherworldly influence"</p><p></p><p>This "otherworldly influence" is a patron, such as a fey or demon (or modron or celestial) who blesses or marks the body by means of a magical transformation. These are kinds of pacts.</p><p></p><p></p><p>"or exposure to unknown cosmic forces."</p><p></p><p>Even this can still be a kind of patron that is making a pact. However instead of a patron using magical energy to transform the body, the pact is with the magical energy itself. The relationship with the energy is more animistic.</p><p></p><p>For example, say the character makes a pact with the element of fire itself. The fire lacks a human mind, but it does have a mind that wants to be fire and do the things that fire does. The relationship is more about being "in tune" with fire, and exhibiting traits and behaviors that connote fire. This is somewhat culturally relative, but fire can connote beauty, explosive energy, passion, purification, anger, judgmentalism, clinging, ascending, consuming, joy, delight, warmth, splendor, or so on. In the nature of this pact with fire, the player is deciding what the fiery character concept will look like. The character indeed has a pact, resonating with fire, aware of fire, becoming fire. It can be, this fiery transformation and sensitivity and beauty can be a hereditory trait passing down the generations as fire entangles each descendant.</p><p></p><p>In the case of the Storm origin, the pact is similarly animistic with the element of air and attuning the inhuman mind of air.</p><p></p><p></p><p>"One can't study sorcery as one learns a language, anymore than one can learn to live a legendary life."</p><p></p><p>True. The pact of a sorcerer is a tranformation of the physical body by means of magical energies. I one doesnt study how to use a magic wand. Instead, one becomes the magic wand. At least that is what the flavor suggests, despite the mechanics not reflecting this flavor of transformation at all. Actually the Warlock mechanics is much better for expressing the Sorcerer concept than the Sorcerer mechanics is.</p><p></p><p></p><p>"No one chooses sorcery; the power chooses the sorcerer."</p><p></p><p>To the contrary, one can choose sorcery.</p><p></p><p>For example, one can make a pact with a powerful dragon, thus bargain for the dragon to transform one magically, thus willingly gain a Draconic origin.</p><p></p><p>Maybe the key point here is the patron must choose to transform the character. This dependence on choice is true whether the patron is a dragon or air itself.</p><p></p><p></p><p></p><p>Again these bloodlines and lineages are the result of a pact with a dragon. The dragon transforms the character and these new magical traits can be past on to descendants.</p><p></p><p></p><p></p><p>These events refer to the physical transformation.</p><p></p><p></p><p>Yeah, exactly. The ancestor made the pact. It is a choice that the ancestor made.</p><p></p><p></p><p></p><p>The fey or demon are making a pact in the same sense that the Warlock class does. For both classes, the bargain is to have ones body transformed/altered by means of the magic of the patron.</p><p></p><p></p><p></p><p>In the case of the Wild origin, it can be via a Chaotic patron like a fey or demon. But alternatively, the nature of the pact has nothing to do with alignment. The patron might be the wild magic itself choosing the character in a more animistic affinity, with the character concept transformed into this wild magic. It resembles the pact with air or fire, but the mind of the wildness has a distinct nonhuman personality.</p><p></p><p></p><p></p><p>As mentioned earlier, all of these events result from a pact.</p><p></p><p></p><p>Typically a typical patron.</p><p></p><p></p><p>And again, a "bloodline" is an ancestral pact with a patron that magically transformed the body of the ancestor.</p><p></p><p></p><p></p><p>The blood is the symbol of a bodily transformation.</p><p></p><p></p><p>The Warlock and the Sorcerer are identical.</p><p></p><p>Both make a pact to have their bodies magically transformed by a patron.</p><p></p><p></p><p>The point is: the Sorcerer has clearer flavor that emphasizes the bodily transformation, and the Warlock has clearer mechanics that actualize the things that a transformed body should be able to do.</p><p></p><p>Meanwhile the Sorcerer mechanics sucks, and the Warlock flavors are all over the place with regard to how this magic is happening - is it the alteration but then why the study?</p><p></p><p>The Warlock class does well to double down on the flavor of bodily transformation by magic, because it emphasizes what a pact is, exactly, and explains why it is a kind of cheating, a shortcut instead of study.</p><p></p><p>These deep design considerstions empower the Warlock-Sorcerer class to enjoy both excellent flavor and excellent mechanics that express that flavor well.</p><p></p><p>Obviously, a Warlock Draconic pact expresses the essence of the sorcery exactly. Meanwhile the Warlock has the mechanics to express the bodily transformation better.</p><p></p><p></p><p>The Cleric is about symbols and oaths and language and ideas and ethics, and especially the concept of a sacred community. It has little or nothing to do with what the Warlock is.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8594480, member: 58172"] "Sorcerers carry a magical birthright conferred upon them by an exotic bloodline." This "bloodline" explicitly comes from an ancestor who made a "pact", a bargain. "some otherworldly influence" This "otherworldly influence" is a patron, such as a fey or demon (or modron or celestial) who blesses or marks the body by means of a magical transformation. These are kinds of pacts. "or exposure to unknown cosmic forces." Even this can still be a kind of patron that is making a pact. However instead of a patron using magical energy to transform the body, the pact is with the magical energy itself. The relationship with the energy is more animistic. For example, say the character makes a pact with the element of fire itself. The fire lacks a human mind, but it does have a mind that wants to be fire and do the things that fire does. The relationship is more about being "in tune" with fire, and exhibiting traits and behaviors that connote fire. This is somewhat culturally relative, but fire can connote beauty, explosive energy, passion, purification, anger, judgmentalism, clinging, ascending, consuming, joy, delight, warmth, splendor, or so on. In the nature of this pact with fire, the player is deciding what the fiery character concept will look like. The character indeed has a pact, resonating with fire, aware of fire, becoming fire. It can be, this fiery transformation and sensitivity and beauty can be a hereditory trait passing down the generations as fire entangles each descendant. In the case of the Storm origin, the pact is similarly animistic with the element of air and attuning the inhuman mind of air. "One can't study sorcery as one learns a language, anymore than one can learn to live a legendary life." True. The pact of a sorcerer is a tranformation of the physical body by means of magical energies. I one doesnt study how to use a magic wand. Instead, one becomes the magic wand. At least that is what the flavor suggests, despite the mechanics not reflecting this flavor of transformation at all. Actually the Warlock mechanics is much better for expressing the Sorcerer concept than the Sorcerer mechanics is. "No one chooses sorcery; the power chooses the sorcerer." To the contrary, one can choose sorcery. For example, one can make a pact with a powerful dragon, thus bargain for the dragon to transform one magically, thus willingly gain a Draconic origin. Maybe the key point here is the patron must choose to transform the character. This dependence on choice is true whether the patron is a dragon or air itself. Again these bloodlines and lineages are the result of a pact with a dragon. The dragon transforms the character and these new magical traits can be past on to descendants. These events refer to the physical transformation. Yeah, exactly. The ancestor made the pact. It is a choice that the ancestor made. The fey or demon are making a pact in the same sense that the Warlock class does. For both classes, the bargain is to have ones body transformed/altered by means of the magic of the patron. In the case of the Wild origin, it can be via a Chaotic patron like a fey or demon. But alternatively, the nature of the pact has nothing to do with alignment. The patron might be the wild magic itself choosing the character in a more animistic affinity, with the character concept transformed into this wild magic. It resembles the pact with air or fire, but the mind of the wildness has a distinct nonhuman personality. As mentioned earlier, all of these events result from a pact. Typically a typical patron. And again, a "bloodline" is an ancestral pact with a patron that magically transformed the body of the ancestor. The blood is the symbol of a bodily transformation. The Warlock and the Sorcerer are identical. Both make a pact to have their bodies magically transformed by a patron. The point is: the Sorcerer has clearer flavor that emphasizes the bodily transformation, and the Warlock has clearer mechanics that actualize the things that a transformed body should be able to do. Meanwhile the Sorcerer mechanics sucks, and the Warlock flavors are all over the place with regard to how this magic is happening - is it the alteration but then why the study? The Warlock class does well to double down on the flavor of bodily transformation by magic, because it emphasizes what a pact is, exactly, and explains why it is a kind of cheating, a shortcut instead of study. These deep design considerstions empower the Warlock-Sorcerer class to enjoy both excellent flavor and excellent mechanics that express that flavor well. Obviously, a Warlock Draconic pact expresses the essence of the sorcery exactly. Meanwhile the Warlock has the mechanics to express the bodily transformation better. The Cleric is about symbols and oaths and language and ideas and ethics, and especially the concept of a sacred community. It has little or nothing to do with what the Warlock is. [/QUOTE]
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