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What’s The Big Deal About Psionics?
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<blockquote data-quote="James Gasik" data-source="post: 8595353" data-attributes="member: 6877472"><p>I don't know, I've been given quite a few "gifts" in my life that turned out to have strings attached...</p><p></p><p>Ok, so Psionics. Here's the problem with discussions about Psionics. Most people don't understand what Psionics <strong>are</strong>. Many people need to be able to file something in a box to understand it. And most discussions about Psionics boil down to what they are <strong>not</strong>.</p><p></p><p>"So I think psychic powers would be cool for the game."</p><p></p><p>"What like magic?"</p><p></p><p>"No, unlike magic, psionics come from the mind. There's nothing magical about it at all, and you can create all kinds of effects like telekinesis, reading minds, predicting the future."</p><p></p><p>"So...mind magic then. Ok."</p><p></p><p>"No, it's not magic."</p><p></p><p>"Uh. In D&D things are magic or they're not. If dragons fly or breath fire, are you saying that's not magical?"</p><p></p><p>"No, I'm sure there is some magic involved..."</p><p></p><p>"So what's the difference with psionics then? What makes them so special?"</p><p></p><p>And we go around and around talking about "well, the power source is different, and it's internal not external" but in the end, it comes down to, if it's something you can do in the real world, it's not magic. If it's something you can't, it's magic.</p><p></p><p>So the typical psionics fan is like "well, it's mechanically different from magic, that's it's flavor."</p><p></p><p>And the reaction to that is, "why?".</p><p></p><p>And once you get to that point, you're likely not going to ever convince that person to get on board with psionics.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8595353, member: 6877472"] I don't know, I've been given quite a few "gifts" in my life that turned out to have strings attached... Ok, so Psionics. Here's the problem with discussions about Psionics. Most people don't understand what Psionics [B]are[/B]. Many people need to be able to file something in a box to understand it. And most discussions about Psionics boil down to what they are [B]not[/B]. "So I think psychic powers would be cool for the game." "What like magic?" "No, unlike magic, psionics come from the mind. There's nothing magical about it at all, and you can create all kinds of effects like telekinesis, reading minds, predicting the future." "So...mind magic then. Ok." "No, it's not magic." "Uh. In D&D things are magic or they're not. If dragons fly or breath fire, are you saying that's not magical?" "No, I'm sure there is some magic involved..." "So what's the difference with psionics then? What makes them so special?" And we go around and around talking about "well, the power source is different, and it's internal not external" but in the end, it comes down to, if it's something you can do in the real world, it's not magic. If it's something you can't, it's magic. So the typical psionics fan is like "well, it's mechanically different from magic, that's it's flavor." And the reaction to that is, "why?". And once you get to that point, you're likely not going to ever convince that person to get on board with psionics. [/QUOTE]
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