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Community
General Tabletop Discussion
*Dungeons & Dragons
What’s The Big Deal About Psionics?
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<blockquote data-quote="Yaarel" data-source="post: 8596464" data-attributes="member: 58172"><p>It depends on the setting.</p><p></p><p>In 1e, a setting means the "campaign" or "milieu" that results from the worldbuilding of a particular table.</p><p></p><p>In 2e, it sometimes means an "official setting".</p><p></p><p>Even so, even today, many DMs homebrew, and worldbuilders continue to innovate new worlds.</p><p></p><p>Gygax mentions having gods in his own campaign, in the sense of powerful creatures. His writings often have his own campaign in mind when the topic comes up.</p><p></p><p>Even so, note the 1e DMG glossary definition:</p><p></p><p>"Deities - Any of the god-like beings of myth and legend the DM desires, which may be included in the campaign."</p><p></p><p>Notably, in 1e, the existence of gods strictly depends on the campaign setting. Whatever the DM worldbuilder wants.</p><p></p><p>In some settings there may be no gods. The gods dont exist.</p><p></p><p>The mythic concepts that the DM might borrow from can come from any reallife culture.</p><p></p><p>Even in a setting where gods exist, the term "gods" might not mean gods, but rather things like trees or other sacred concepts, depending on the reallife culture that inspires the mythic concept.</p><p></p><p>1e is about worldbuilding.</p><p></p><p></p><p></p><p>For the sake of clarification. In animism, the relationship with other nature beings is a neighborly one. If a special relationship develops between a human and a nonhuman, the appropriate term is "friend". Not "priest". There is no such thing as "worship", which is a strictly theistic concept, and obviously no such thing as gods.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8596464, member: 58172"] It depends on the setting. In 1e, a setting means the "campaign" or "milieu" that results from the worldbuilding of a particular table. In 2e, it sometimes means an "official setting". Even so, even today, many DMs homebrew, and worldbuilders continue to innovate new worlds. Gygax mentions having gods in his own campaign, in the sense of powerful creatures. His writings often have his own campaign in mind when the topic comes up. Even so, note the 1e DMG glossary definition: "Deities - Any of the god-like beings of myth and legend the DM desires, which may be included in the campaign." Notably, in 1e, the existence of gods strictly depends on the campaign setting. Whatever the DM worldbuilder wants. In some settings there may be no gods. The gods dont exist. The mythic concepts that the DM might borrow from can come from any reallife culture. Even in a setting where gods exist, the term "gods" might not mean gods, but rather things like trees or other sacred concepts, depending on the reallife culture that inspires the mythic concept. 1e is about worldbuilding. For the sake of clarification. In animism, the relationship with other nature beings is a neighborly one. If a special relationship develops between a human and a nonhuman, the appropriate term is "friend". Not "priest". There is no such thing as "worship", which is a strictly theistic concept, and obviously no such thing as gods. [/QUOTE]
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What’s The Big Deal About Psionics?
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