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General Tabletop Discussion
*Dungeons & Dragons
What’s The Big Deal About Psionics?
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<blockquote data-quote="James Gasik" data-source="post: 8819603" data-attributes="member: 6877472"><p>Personally, I love how people who don't like psionics are always happy to drop by to tell you that there's nothing special about them, and wanting them to be anything special is boring. You have to love how reductive "just another attack" "Like whacking someone with an axe or dropping a fireball" actions in the game are described. Like, apparently, the real boring thing here isn't psionics, it's D&D itself!</p><p></p><p>I mean, everything you do on your turn is just an attack, man! It's not like you could:</p><p></p><p>Aid an ally. </p><p>Drink a potion.</p><p>Pick a lock.</p><p>Attempt to negotiate with an enemy.</p><p>Turn invisible.</p><p>Create a bank of fog to flee combat.</p><p>Turn a random pile of junk into weapons and armor for an entire village.</p><p>Teleport across the multiverse.</p><p>Heal a fallen friend.</p><p></p><p>It's all just attacks, man. Stop pretending otherwise. Yawn.</p><p></p><p>Well, there's no real point in discussing anything with someone who lacks imagination. It's like, the ability to do anything beyond "swing a sword" has to be magic, and all magic is exactly the same, and can never be anything different or special is so ingrained in some people that it's hard to even call this a "fantasy role-playing game"!</p><p></p><p>Imagine a class that uses a resource that isn't spell slots to allow for fantastic effects. Maybe it's galvanizing your body to perform superhuman feats. Or rendering an opponent unable to act, stupefied to the point of near-paralysis. Firing bolts of energy from your hands, or warping the elements around you. Allowing you to vanish from sight by controlling nearby shadows. Is there any problem with a class like this? Does it ruin your fantasy that something like that exists, or that people would find it fun?</p><p></p><p>I sure hope not, since I just described the Monk.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8819603, member: 6877472"] Personally, I love how people who don't like psionics are always happy to drop by to tell you that there's nothing special about them, and wanting them to be anything special is boring. You have to love how reductive "just another attack" "Like whacking someone with an axe or dropping a fireball" actions in the game are described. Like, apparently, the real boring thing here isn't psionics, it's D&D itself! I mean, everything you do on your turn is just an attack, man! It's not like you could: Aid an ally. Drink a potion. Pick a lock. Attempt to negotiate with an enemy. Turn invisible. Create a bank of fog to flee combat. Turn a random pile of junk into weapons and armor for an entire village. Teleport across the multiverse. Heal a fallen friend. It's all just attacks, man. Stop pretending otherwise. Yawn. Well, there's no real point in discussing anything with someone who lacks imagination. It's like, the ability to do anything beyond "swing a sword" has to be magic, and all magic is exactly the same, and can never be anything different or special is so ingrained in some people that it's hard to even call this a "fantasy role-playing game"! Imagine a class that uses a resource that isn't spell slots to allow for fantastic effects. Maybe it's galvanizing your body to perform superhuman feats. Or rendering an opponent unable to act, stupefied to the point of near-paralysis. Firing bolts of energy from your hands, or warping the elements around you. Allowing you to vanish from sight by controlling nearby shadows. Is there any problem with a class like this? Does it ruin your fantasy that something like that exists, or that people would find it fun? I sure hope not, since I just described the Monk. [/QUOTE]
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What’s The Big Deal About Psionics?
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