Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
What’s The Big Deal About Psionics?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 8819669" data-attributes="member: 2629"><p>Reread parts of this thread. This concern ahas been addressed over and over and over and over and over and over and over.</p><p></p><p>When psionics has worked well in my games, it is evocative of comic book super heroes. That is extremely different than a wizard, sorcerer or bard.</p><p></p><p><strong>Mechanically:</strong> Your PC has a limited set of powers, and they can decide on how powerfully they want those powers to operate. They can drop a lot into a big bang, or they can use a little power at a time. This gives them the ability to do the dramatic 'impossibly cool' thing by concetrating their remaining power into one big event. While some spellcasters have a limited set of powers, they can typically take very different powers - while the psionic character is tied to a thematic core. They have a narrower 'skill set'.</p><p></p><p><strong>Lore wise: </strong>This is different between campaigns, but in mine there is a huge significance to psionics being "the" power source that does not originate from the spell weave. Arcane casters steal power from the weave. Divine casters are delivered magic through the weave. Nature casters pull magic through the weave from the positive and negative energy planes .... but psions train their souls to be power generators. They are their own power source, and thus their psionic abilities are not impacted by magics that deal with the weave such as dispel magic, detect magic and counterspell.</p><p></p><p>Further, psionics were unknown before the Far Realm collided with the Known Reality. When this collision took place, Devils were corrupted into Demons; and the Prime Reality shattered and broke off the Shadowfell, Feywild, and Ethereal Plane (three reflective planes that are half Prime Material Plane, half Negative Energy Plane/Positive Energy Plane/Far Realms). At this time, when Aberrations began to force their way into reality, the psionic powers of the Far Realm also began to appear and people began to learn to use them in ways that were previously unknown - from forming the first Monastic Orders to learning how to perform psionic miracles without magic.</p><p></p><p>If you try to implement that idea by just reskinning a wizard or sorcerer you lose <em>a lot</em>. I've tried it. Many times. It sucks. It feels contrived. It gives you that boring feel that so many people complain about in this thread. The difference between me and those people is that I know you can do more with psionics to make it feel distinct.</p><p></p><p>Will it have some common concepts with spellcasting? Of course. It will also have things in common with the Battlemaster Fighter like attack rolls and forcing opponents to make saving throws. However, if executed well, it will not feel like a fighter, wizard, sorcerer, bard or any other existing class - in my model, it will feel like a comic book super hero inserted into the game.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8819669, member: 2629"] Reread parts of this thread. This concern ahas been addressed over and over and over and over and over and over and over. When psionics has worked well in my games, it is evocative of comic book super heroes. That is extremely different than a wizard, sorcerer or bard. [B]Mechanically:[/B] Your PC has a limited set of powers, and they can decide on how powerfully they want those powers to operate. They can drop a lot into a big bang, or they can use a little power at a time. This gives them the ability to do the dramatic 'impossibly cool' thing by concetrating their remaining power into one big event. While some spellcasters have a limited set of powers, they can typically take very different powers - while the psionic character is tied to a thematic core. They have a narrower 'skill set'. [B]Lore wise: [/B]This is different between campaigns, but in mine there is a huge significance to psionics being "the" power source that does not originate from the spell weave. Arcane casters steal power from the weave. Divine casters are delivered magic through the weave. Nature casters pull magic through the weave from the positive and negative energy planes .... but psions train their souls to be power generators. They are their own power source, and thus their psionic abilities are not impacted by magics that deal with the weave such as dispel magic, detect magic and counterspell. Further, psionics were unknown before the Far Realm collided with the Known Reality. When this collision took place, Devils were corrupted into Demons; and the Prime Reality shattered and broke off the Shadowfell, Feywild, and Ethereal Plane (three reflective planes that are half Prime Material Plane, half Negative Energy Plane/Positive Energy Plane/Far Realms). At this time, when Aberrations began to force their way into reality, the psionic powers of the Far Realm also began to appear and people began to learn to use them in ways that were previously unknown - from forming the first Monastic Orders to learning how to perform psionic miracles without magic. If you try to implement that idea by just reskinning a wizard or sorcerer you lose [I]a lot[/I]. I've tried it. Many times. It sucks. It feels contrived. It gives you that boring feel that so many people complain about in this thread. The difference between me and those people is that I know you can do more with psionics to make it feel distinct. Will it have some common concepts with spellcasting? Of course. It will also have things in common with the Battlemaster Fighter like attack rolls and forcing opponents to make saving throws. However, if executed well, it will not feel like a fighter, wizard, sorcerer, bard or any other existing class - in my model, it will feel like a comic book super hero inserted into the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What’s The Big Deal About Psionics?
Top