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*Dungeons & Dragons
What’s The Big Deal About Psionics?
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<blockquote data-quote="Oofta" data-source="post: 8819693" data-attributes="member: 6801845"><p>But then we have the complaint that psionic powers are just spells with a different label, right? That psionics are just a way to end-run things like counterspell and anti-magic zones? Because that's kind of what's happened in the past. It seems like if you get rid of all the negatives of being a magic user in D&D, you have to come up with <em>different</em> negatives and limitations to balance things out.</p><p></p><p>You can't just rely on "psionicists are mysterious" because that could be applied to just about any class. In any given setting warlocks could be as rare as hen's teeth, sorcerers could be the first in a thousand years. I get the desire to make it a separate thing, but it really is niche. Honestly? Most people don't care much about lore. Psionics has always been a bit of a niche in the game creating whole new subsystems isn't going to happen anytime soon. Not creating new subsystems doesn't seem to address some of the issues.</p><p></p><p>In any case, apologies if some of this has already been covered, but I'm not going to go back through a thousand posts. Especially because there have been multiple other threads that already covered all of this. I just think of psionics as being like a reality hacker is a cool concept. You literally cannot create the energy in your brain to levitate a car unless your brain is actually a fusion reactor. E=MC**2 and all that. On the other hand if you've figured out that the car is not "real" but is instead just a construct our brains impose on the inconceivable (to us) truth, you've bypassed Newtonian physics. </p><p></p><p>We know from quantum physics that the world we perceive isn't quite as simple as Newtonian physics or even Einstein's theories. The idea that what we perceive as reality is just a construct that's evolved as the best way to interact with our environment is one that philosophers and quantum physicists struggle with to this day. It would be cool if we could represent that in game, I'm just not sure we can.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8819693, member: 6801845"] But then we have the complaint that psionic powers are just spells with a different label, right? That psionics are just a way to end-run things like counterspell and anti-magic zones? Because that's kind of what's happened in the past. It seems like if you get rid of all the negatives of being a magic user in D&D, you have to come up with [I]different[/I] negatives and limitations to balance things out. You can't just rely on "psionicists are mysterious" because that could be applied to just about any class. In any given setting warlocks could be as rare as hen's teeth, sorcerers could be the first in a thousand years. I get the desire to make it a separate thing, but it really is niche. Honestly? Most people don't care much about lore. Psionics has always been a bit of a niche in the game creating whole new subsystems isn't going to happen anytime soon. Not creating new subsystems doesn't seem to address some of the issues. In any case, apologies if some of this has already been covered, but I'm not going to go back through a thousand posts. Especially because there have been multiple other threads that already covered all of this. I just think of psionics as being like a reality hacker is a cool concept. You literally cannot create the energy in your brain to levitate a car unless your brain is actually a fusion reactor. E=MC**2 and all that. On the other hand if you've figured out that the car is not "real" but is instead just a construct our brains impose on the inconceivable (to us) truth, you've bypassed Newtonian physics. We know from quantum physics that the world we perceive isn't quite as simple as Newtonian physics or even Einstein's theories. The idea that what we perceive as reality is just a construct that's evolved as the best way to interact with our environment is one that philosophers and quantum physicists struggle with to this day. It would be cool if we could represent that in game, I'm just not sure we can. [/QUOTE]
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