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General Tabletop Discussion
*Dungeons & Dragons
What’s the difference between sorcerers, warlocks, and wizards?
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<blockquote data-quote="CreamCloud0" data-source="post: 9742415" data-attributes="member: 7034710"><p>I feel like wizards need to take a step back towards being mechanical specialists, so you know fire magic, or abjuration, or summoning, kinda like the state alchemists of full metal alchemist, you can’t be the toolbox wizard in FMA because you NEED to know the appropriate formulae for what you’re doing or else it fails or worse backfires, wizards need to focus on their thesis topic hard, but can learn anything that fits it, a fire mage can learn produce flame, control flame, fireball, wall of fire, faerie fire, imbue weapon-fire, flame arrows, dragonsbreath-fire, summon fire elemental, investiture of fire and even stuff like an alchemists fire spell or healing pheonix fire, but it’s <em>all fire</em>, maybe there’s some allowances for versatility in the very low level spells but by mid levels a wizard is bound to their specialty.</p><p></p><p>Sorcerers on the other hand ought to have a grab bag of conceptually associated spells, you’re a draconic sorcerer, you get dragony spells, you don’t have a niche so much as a theme, you’d get stuff like dragonsbreath, fly, summon draconic spirit, locate object, fear, and while you might have a more limited spell list you get to make up for it by juicing your spells with metamagic to be more potent, again maybe some versatile low level coverage in their spell list for like, ‘raw magic use’ stuff like magic missile, shield or mage armour.</p><p></p><p>That leaves warlocks, warlock’s niche would be that they don’t have one, (you get appropriate class features but those are separate from your magic) this powerful entity is giving you magic on the sly and you get to pick from a large pool of potential spells without worrying about learning things the slow way or being limited to your bloodline, you can learn nearly anything but you only get to learn a few spells and pact magic comes in short bursts before you run out and have to recharge.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9742415, member: 7034710"] I feel like wizards need to take a step back towards being mechanical specialists, so you know fire magic, or abjuration, or summoning, kinda like the state alchemists of full metal alchemist, you can’t be the toolbox wizard in FMA because you NEED to know the appropriate formulae for what you’re doing or else it fails or worse backfires, wizards need to focus on their thesis topic hard, but can learn anything that fits it, a fire mage can learn produce flame, control flame, fireball, wall of fire, faerie fire, imbue weapon-fire, flame arrows, dragonsbreath-fire, summon fire elemental, investiture of fire and even stuff like an alchemists fire spell or healing pheonix fire, but it’s [I]all fire[/I], maybe there’s some allowances for versatility in the very low level spells but by mid levels a wizard is bound to their specialty. Sorcerers on the other hand ought to have a grab bag of conceptually associated spells, you’re a draconic sorcerer, you get dragony spells, you don’t have a niche so much as a theme, you’d get stuff like dragonsbreath, fly, summon draconic spirit, locate object, fear, and while you might have a more limited spell list you get to make up for it by juicing your spells with metamagic to be more potent, again maybe some versatile low level coverage in their spell list for like, ‘raw magic use’ stuff like magic missile, shield or mage armour. That leaves warlocks, warlock’s niche would be that they don’t have one, (you get appropriate class features but those are separate from your magic) this powerful entity is giving you magic on the sly and you get to pick from a large pool of potential spells without worrying about learning things the slow way or being limited to your bloodline, you can learn nearly anything but you only get to learn a few spells and pact magic comes in short bursts before you run out and have to recharge. [/QUOTE]
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What’s the difference between sorcerers, warlocks, and wizards?
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