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General Tabletop Discussion
*Dungeons & Dragons
What’s the difference between sorcerers, warlocks, and wizards?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9742760" data-attributes="member: 6790260"><p>"Need" is irrelevant. Necessity is <em>never</em> a reasonable standard, because we are talking about a leisure-time activity.</p><p></p><p><strong>Nothing</strong> in D&D is a "need". It is, <em>always</em>, an elective choice. And this elective choice exists for a clear reason: because people want mechanics to have a story, and story to indicate mechanics.</p><p></p><p></p><p>They do!</p><p></p><p>And they also do <em>other things too</em>.</p><p></p><p>Otherwise, we wouldn't have gotten the complaint--I no longer remember who said it, but it was recently--that the little text blurbs at the top of every 4e power were inadequate.</p><p></p><p></p><p>But <em>personal supernatural power</em> need not--for the same reason that money inherited need not work the same way as money earned through labor need not work the same way as money discovered need not work the same way as--etc.</p><p></p><p>Your analogy went wrong the moment you tied it to an external physical object. Magical power is not always external, is rarely 100% physical, and isn't an object.</p><p></p><p></p><p>My point was simply to note the themes. None of them are being differentiated by how their magic works because Harry Potter is an obfuscated "Magic A" Is "Magic A" setting.</p><p></p><p>D&D is different. Different kinds of magic <em>actually do work differently</em>. Being granted power by exchange is <em>actually, observably different</em> from having power because it's literally in your physiological makeup. Many folks like this difference being represented in mechanics, because it means the mechanics have an innate story.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9742760, member: 6790260"] "Need" is irrelevant. Necessity is [I]never[/I] a reasonable standard, because we are talking about a leisure-time activity. [B]Nothing[/B] in D&D is a "need". It is, [I]always[/I], an elective choice. And this elective choice exists for a clear reason: because people want mechanics to have a story, and story to indicate mechanics. They do! And they also do [I]other things too[/I]. Otherwise, we wouldn't have gotten the complaint--I no longer remember who said it, but it was recently--that the little text blurbs at the top of every 4e power were inadequate. But [I]personal supernatural power[/I] need not--for the same reason that money inherited need not work the same way as money earned through labor need not work the same way as money discovered need not work the same way as--etc. Your analogy went wrong the moment you tied it to an external physical object. Magical power is not always external, is rarely 100% physical, and isn't an object. My point was simply to note the themes. None of them are being differentiated by how their magic works because Harry Potter is an obfuscated "Magic A" Is "Magic A" setting. D&D is different. Different kinds of magic [I]actually do work differently[/I]. Being granted power by exchange is [I]actually, observably different[/I] from having power because it's literally in your physiological makeup. Many folks like this difference being represented in mechanics, because it means the mechanics have an innate story. [/QUOTE]
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What’s the difference between sorcerers, warlocks, and wizards?
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