Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What’s the difference between sorcerers, warlocks, and wizards?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 9742809" data-attributes="member: 7006"><p>I agree with you on this. The original 5E14 Sorcerer made it seem like one got sorcery from two different ways... either they had the blood of a highly-magical creature (a dragon) within them and thus that highly-magical creature's blood allowed the person to manifest magic... or they could manifest magic <em>somehow</em> on their own without the blood of a highly-magical creature but it was completely unpredictable (the wild mage.) The point then would be that any future sorcerer subclass would be because a highly-magical being was in the player's bloodline. That of course got thrown out the window the moment they made the Storm Sorcerer (which had zero mention of any storm-based creature in the character's ancestry and who was described as being able to cast weather-base magic for no other reason than "just because"). Thereby rendering (in my mind) the thematic point of the Sorcerer class moot.</p><p></p><p>This is part of the reason why I don't like the Sorcerer class myself personally, but I also don't stop players from taking it if they ever want to have it nor constantly call on WotC to remove it. Its selection by a potential player might momentarily irk me from a conceptual point of view... but once we start playing the "branding" or "identity" on a lot of the classes falls away anyway because a character is more than just some word identifier the game gives them, so it is never really ends up mattering.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9742809, member: 7006"] I agree with you on this. The original 5E14 Sorcerer made it seem like one got sorcery from two different ways... either they had the blood of a highly-magical creature (a dragon) within them and thus that highly-magical creature's blood allowed the person to manifest magic... or they could manifest magic [I]somehow[/I] on their own without the blood of a highly-magical creature but it was completely unpredictable (the wild mage.) The point then would be that any future sorcerer subclass would be because a highly-magical being was in the player's bloodline. That of course got thrown out the window the moment they made the Storm Sorcerer (which had zero mention of any storm-based creature in the character's ancestry and who was described as being able to cast weather-base magic for no other reason than "just because"). Thereby rendering (in my mind) the thematic point of the Sorcerer class moot. This is part of the reason why I don't like the Sorcerer class myself personally, but I also don't stop players from taking it if they ever want to have it nor constantly call on WotC to remove it. Its selection by a potential player might momentarily irk me from a conceptual point of view... but once we start playing the "branding" or "identity" on a lot of the classes falls away anyway because a character is more than just some word identifier the game gives them, so it is never really ends up mattering. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What’s the difference between sorcerers, warlocks, and wizards?
Top