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General Tabletop Discussion
*Dungeons & Dragons
What’s the difference between sorcerers, warlocks, and wizards?
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<blockquote data-quote="I'm A Banana" data-source="post: 9745152" data-attributes="member: 2067"><p>Mostly I just mean that the exact number of classes has varied over the years. Every edition has become a bit looser on new classes as in the edition time went on, but new classes have typically been significant events in D&D. </p><p></p><p></p><p>I think subclasses are like kits or prestige classes: a half-step. An offering to the idea that we actually need more classes than we have, while trying to avoid the big design lift that a full 20-level class would require.</p><p></p><p>They have some powerful limitations. Like, I think of the Rogue in 5e and how you can spend your <em>entire</em> time playing your rogue with only one level giving you anything related to what makes you different from other rogues. The six level gap between your 3rd level subclass feature and your 9th level subclass feature is IMMENSE in practice. </p><p></p><p>Though, overall, in my ideal world, classes would more resemble subclasses than traditional 20-level D&D classes (ie: like 3-5 levels focused on unique features without worrying too much about hitting required damage curves or whatever). 20 levels in one archetype is just not lining up with how a lot of games are actually played.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9745152, member: 2067"] Mostly I just mean that the exact number of classes has varied over the years. Every edition has become a bit looser on new classes as in the edition time went on, but new classes have typically been significant events in D&D. I think subclasses are like kits or prestige classes: a half-step. An offering to the idea that we actually need more classes than we have, while trying to avoid the big design lift that a full 20-level class would require. They have some powerful limitations. Like, I think of the Rogue in 5e and how you can spend your [I]entire[/I] time playing your rogue with only one level giving you anything related to what makes you different from other rogues. The six level gap between your 3rd level subclass feature and your 9th level subclass feature is IMMENSE in practice. Though, overall, in my ideal world, classes would more resemble subclasses than traditional 20-level D&D classes (ie: like 3-5 levels focused on unique features without worrying too much about hitting required damage curves or whatever). 20 levels in one archetype is just not lining up with how a lot of games are actually played. [/QUOTE]
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Community
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What’s the difference between sorcerers, warlocks, and wizards?
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