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General Tabletop Discussion
*Dungeons & Dragons
What’s the difference between sorcerers, warlocks, and wizards?
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<blockquote data-quote="TorgoTheWhite" data-source="post: 9745590" data-attributes="member: 7051716"><p>Hmm. Well, I'd say in my game class matters very much when it comes to character exploration, it doesn't sound like this is a minority because there are others who feel the same. Cherrypicking a cleric yammering about Lath all the time doesn't really cut it.. but certainly I would expect the character to behave within the bounds of that religious institution (not pointlessly kill a incapacitated NPC out of boredom, etc.), they might confer with the DM for higher guidance if my players have imbibed too much and the night goes long. My Mark Twainesque Americana bumpkin Oath of Ancients Pali frequently keeps his vow in mind. I think, if the players have the expectation, then those class specific social differences start to gain weight... My group likes to go inspiration-whoring as well.</p><p></p><p>Anyway, it ties back to how I feel that alot of the difference between these casters lies at the story level. With the Warlock's pact frequently annoying me because even if my player does a great job planning all the details of their pact.. it is more personalized/specialized than other classes tend to run, it requires a little more cognitive loading on me with the whole patron deal vs. something more institutional.</p><p></p><p>Though, I have had a fiend patron be great-but-basic - "my evil is ineffable" type of guy. Just granted power to a mortal, confident any act on the material plane under his umbrella will eventually bring more evil into the world. I feel like the good/evil patrons are easier in that way vs the more specialized patrons. GOO can be easy as well, with "it was bored" being a fine rationale</p></blockquote><p></p>
[QUOTE="TorgoTheWhite, post: 9745590, member: 7051716"] Hmm. Well, I'd say in my game class matters very much when it comes to character exploration, it doesn't sound like this is a minority because there are others who feel the same. Cherrypicking a cleric yammering about Lath all the time doesn't really cut it.. but certainly I would expect the character to behave within the bounds of that religious institution (not pointlessly kill a incapacitated NPC out of boredom, etc.), they might confer with the DM for higher guidance if my players have imbibed too much and the night goes long. My Mark Twainesque Americana bumpkin Oath of Ancients Pali frequently keeps his vow in mind. I think, if the players have the expectation, then those class specific social differences start to gain weight... My group likes to go inspiration-whoring as well. Anyway, it ties back to how I feel that alot of the difference between these casters lies at the story level. With the Warlock's pact frequently annoying me because even if my player does a great job planning all the details of their pact.. it is more personalized/specialized than other classes tend to run, it requires a little more cognitive loading on me with the whole patron deal vs. something more institutional. Though, I have had a fiend patron be great-but-basic - "my evil is ineffable" type of guy. Just granted power to a mortal, confident any act on the material plane under his umbrella will eventually bring more evil into the world. I feel like the good/evil patrons are easier in that way vs the more specialized patrons. GOO can be easy as well, with "it was bored" being a fine rationale [/QUOTE]
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What’s the difference between sorcerers, warlocks, and wizards?
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