Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What “hit points” is?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7841252" data-attributes="member: 4937"><p>To make sure we are all on the same page, while this may be true, the system on its own doesn't tell us that. It doesn't tell us if the reason you need one strike or ten is that, in the scene, Inigo Montoya is parrying the lethal blow aside but not quite enough to avoid serious injury, or if on the other hand in the scene this is Achilles and because his skin was magically hardened as a child by the river Styx, weapons don't bite him the way you'd expect them to. </p><p></p><p>What it does tell us with certainty is that the target took some sort of damage, but that that damage was not lethal. The picture that the original designers had in their mind was I think very much one conjured up by pulp writers like Edgar Rice Burroughs, where the greatest swordsman of two worlds stands there covered with minor scratches and hurts from the over whelming horde of swords he is facing against, but owing to his preternatural skill no foe has been able to land a lethal blow upon him.</p><p></p><p>And this is precisely what I mean by both "meat" and "no meat" don't really capture the situation. All the language of the game is meant to be descriptive. So "hits" are really hits, and "damage" is really damage. What's abstract is the quality and nature of the hit, which can only be determined narratively after the results of the fortune role are applied and considered in this situation. That is to say, 17 damage means entirely different things depending on the target and the context. We can usually come up with a plausible narration to explain what 17 damage could have meant in this context. On the other hand, the system doesn't demand this of us, because narrative generation is not one of the foremost goals of the system. It's not hostile to the idea of narration, but it doesn't require it.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7841252, member: 4937"] To make sure we are all on the same page, while this may be true, the system on its own doesn't tell us that. It doesn't tell us if the reason you need one strike or ten is that, in the scene, Inigo Montoya is parrying the lethal blow aside but not quite enough to avoid serious injury, or if on the other hand in the scene this is Achilles and because his skin was magically hardened as a child by the river Styx, weapons don't bite him the way you'd expect them to. What it does tell us with certainty is that the target took some sort of damage, but that that damage was not lethal. The picture that the original designers had in their mind was I think very much one conjured up by pulp writers like Edgar Rice Burroughs, where the greatest swordsman of two worlds stands there covered with minor scratches and hurts from the over whelming horde of swords he is facing against, but owing to his preternatural skill no foe has been able to land a lethal blow upon him. And this is precisely what I mean by both "meat" and "no meat" don't really capture the situation. All the language of the game is meant to be descriptive. So "hits" are really hits, and "damage" is really damage. What's abstract is the quality and nature of the hit, which can only be determined narratively after the results of the fortune role are applied and considered in this situation. That is to say, 17 damage means entirely different things depending on the target and the context. We can usually come up with a plausible narration to explain what 17 damage could have meant in this context. On the other hand, the system doesn't demand this of us, because narrative generation is not one of the foremost goals of the system. It's not hostile to the idea of narration, but it doesn't require it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What “hit points” is?
Top