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What 1e Rules Did You Change?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5015143" data-attributes="member: 32740"><p>Allow me to put it this way:</p><p> </p><p>Experience points for treasure found (dropped)</p><p>- Affirmative</p><p>Demi-human class-level limits (eased or tightened)</p><p>- Affirmative (ignored them)</p><p>Grappling (changed or ignored)</p><p>- Affirmative, although really what we did was remove grappling as a consideration of possible tactics simply because the system was so whack</p><p>Hit point gain after name {9th+} level (changed)</p><p>- Negative</p><p>Weapon speed (changed/dropped/ignored)</p><p>- Yep.</p><p>Weapon type vs. armour type (changed)</p><p>Weapon type vs. armour type (dropped/ignored)</p><p>- Yes to both of these options at different times.</p><p>Initial roll-up (used different method than in PH)</p><p>- BIG yes.</p><p>Encumbrance</p><p>- Ignored until DM wants to be annoying</p><p>Initiative (changed system)</p><p>- Yep.</p><p>Initiative (re-roll individually every round)</p><p>- Yes. (Once I made a decisive major effort to use the system <u>By The Book</u>. I never did figure out on my own how that was supposed to work. Ergo, an altered system was mandatory.)</p><p>Spell casting times (changed or ignored)</p><p>- Yes. The first House Rule system I played under was one that until quite recently I thought was the product of a drug-induced psychosis. I have now come to see it as quite close to being a more succinct yet true-to-the-original system. As long as I played 1E, however, it was under SOME form of altered spellcasting/initiative system.</p><p>Spells (minor tweaks to some/many)</p><p>- Yes, minor changes to some.</p><p>Spells (major changes to some/many/all)</p><p>- No, few if any spells were substantially altered in their effects.</p><p>Spells (complete rebuild)</p><p>- No. Although I tried a number of times to start such a project (Mostly just a reassignment of spell levels across the board to try and re-balance. Too much work for the actual potential benefits.)</p><p>Spell casting (used spell points or non-Vancian)</p><p>- No.</p><p>Regaining health/h.p. via resting (changed or eased)</p><p>- No, this was always by-the-book</p><p>Class-alignment options (eased or tightened)</p><p> - No. Also RAW.</p><p>Alignment-change consequences (changed or ignored)</p><p>- Yes: largely ignored.</p><p>To-hit matrix (changed)</p><p>- Not so much changing the values but definitely converted to THAC0 before the term was in use, and later adjusted to fit the 5% principle.</p><p>Item or character saving throw matrices (changed)</p><p>- No (same as above)</p><p>Clerics affecting undead (changed or rebuilt)</p><p>- Not a whit.</p><p>Psionics (changed or dropped)</p><p>- Dropped, though we flirted with it occasionally.</p><p>Armour and shield (e.g. changed AC values)</p><p>- Yes. Eventually came to have small shields as +1 AC, medium and larger shields +2 AC</p><p>Weapons (e.g. changed damage dice)</p><p>- Yes. Dropped damage vs. large, and adjusted a few like bastard sword and crossbows</p><p>Must state action before each round (ignored)</p><p>- Not ignored but we always had issues with it, given that we were using initiative systems that were never quite comprehensive enough.</p><p>Core classes (one or more changed or rebuilt)</p><p>- Yep. But only the Monk.</p><p>Monster morale (changed or ignored)</p><p>- Ignored at will; checked only when DM is feeling lazy</p><p>Henchmen and-or loyalty (changed)</p><p>- No. We used few henchmen/hirelings so the matter seldom came up in the first place and we only paid attention to it if a player made a deliberate attempt to screw his own subordinates.</p><p>The Wandering Prostitute Table (changed or ignored)</p><p>- RAW! (In a manner of speaking...)</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5015143, member: 32740"] Allow me to put it this way: Experience points for treasure found (dropped) - Affirmative Demi-human class-level limits (eased or tightened) - Affirmative (ignored them) Grappling (changed or ignored) - Affirmative, although really what we did was remove grappling as a consideration of possible tactics simply because the system was so whack Hit point gain after name {9th+} level (changed) - Negative Weapon speed (changed/dropped/ignored) - Yep. Weapon type vs. armour type (changed) Weapon type vs. armour type (dropped/ignored) - Yes to both of these options at different times. Initial roll-up (used different method than in PH) - BIG yes. Encumbrance - Ignored until DM wants to be annoying Initiative (changed system) - Yep. Initiative (re-roll individually every round) - Yes. (Once I made a decisive major effort to use the system [U]By The Book[/U]. I never did figure out on my own how that was supposed to work. Ergo, an altered system was mandatory.) Spell casting times (changed or ignored) - Yes. The first House Rule system I played under was one that until quite recently I thought was the product of a drug-induced psychosis. I have now come to see it as quite close to being a more succinct yet true-to-the-original system. As long as I played 1E, however, it was under SOME form of altered spellcasting/initiative system. Spells (minor tweaks to some/many) - Yes, minor changes to some. Spells (major changes to some/many/all) - No, few if any spells were substantially altered in their effects. Spells (complete rebuild) - No. Although I tried a number of times to start such a project (Mostly just a reassignment of spell levels across the board to try and re-balance. Too much work for the actual potential benefits.) Spell casting (used spell points or non-Vancian) - No. Regaining health/h.p. via resting (changed or eased) - No, this was always by-the-book Class-alignment options (eased or tightened) - No. Also RAW. Alignment-change consequences (changed or ignored) - Yes: largely ignored. To-hit matrix (changed) - Not so much changing the values but definitely converted to THAC0 before the term was in use, and later adjusted to fit the 5% principle. Item or character saving throw matrices (changed) - No (same as above) Clerics affecting undead (changed or rebuilt) - Not a whit. Psionics (changed or dropped) - Dropped, though we flirted with it occasionally. Armour and shield (e.g. changed AC values) - Yes. Eventually came to have small shields as +1 AC, medium and larger shields +2 AC Weapons (e.g. changed damage dice) - Yes. Dropped damage vs. large, and adjusted a few like bastard sword and crossbows Must state action before each round (ignored) - Not ignored but we always had issues with it, given that we were using initiative systems that were never quite comprehensive enough. Core classes (one or more changed or rebuilt) - Yep. But only the Monk. Monster morale (changed or ignored) - Ignored at will; checked only when DM is feeling lazy Henchmen and-or loyalty (changed) - No. We used few henchmen/hirelings so the matter seldom came up in the first place and we only paid attention to it if a player made a deliberate attempt to screw his own subordinates. The Wandering Prostitute Table (changed or ignored) - RAW! (In a manner of speaking...) [/QUOTE]
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