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General Tabletop Discussion
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D&D Older Editions
What 1st, 2nd, and 4th edition rules should be imported into 3.5e?
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<blockquote data-quote="Jacob Marley" data-source="post: 5882178" data-attributes="member: 89537"><p>I like the 4th Edition skill system much better than the 3rd Edition skill system - though neither is perfect. I like the way that most of the skills were consolidated and the changes that were made to determine which ability score affected which skill. It seems more correct to me that Knowledge (nature) is a Wisdom-based skill in 4th Edition rather than an Intelligence-based skill as in 3rd Edition. The downside to the 4th Edition method is that they cut and consolidated more skills than I would have liked.</p><p> </p><p>I also like the concept of Second Wind in 4th Edition - though not the implementation (I hate Healing Surges). I'd like to see it redone in 3rd Edition as: Standard Action X/day: You heal Y hit points (or something along those lines).</p><p> </p><p>From 1st Edition, I liked the way abilities were handled in terms of what bonuses you recieved at each level rather than the linear progression that 3rd Edition has. A score of an 8 or 9 in 1st Edition was often quite a bit less annoying than an 8 or 9 in 3rd Edition. </p><p> </p><p>I also appreciate how in 1st Edition is was quite a bit easier to disrupt a wizard's spell casting.</p></blockquote><p></p>
[QUOTE="Jacob Marley, post: 5882178, member: 89537"] I like the 4th Edition skill system much better than the 3rd Edition skill system - though neither is perfect. I like the way that most of the skills were consolidated and the changes that were made to determine which ability score affected which skill. It seems more correct to me that Knowledge (nature) is a Wisdom-based skill in 4th Edition rather than an Intelligence-based skill as in 3rd Edition. The downside to the 4th Edition method is that they cut and consolidated more skills than I would have liked. I also like the concept of Second Wind in 4th Edition - though not the implementation (I hate Healing Surges). I'd like to see it redone in 3rd Edition as: Standard Action X/day: You heal Y hit points (or something along those lines). From 1st Edition, I liked the way abilities were handled in terms of what bonuses you recieved at each level rather than the linear progression that 3rd Edition has. A score of an 8 or 9 in 1st Edition was often quite a bit less annoying than an 8 or 9 in 3rd Edition. I also appreciate how in 1st Edition is was quite a bit easier to disrupt a wizard's spell casting. [/QUOTE]
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General Tabletop Discussion
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What 1st, 2nd, and 4th edition rules should be imported into 3.5e?
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