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General Tabletop Discussion
*Pathfinder & Starfinder
What 1st-level spells should any Wizard have?
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<blockquote data-quote="argo" data-source="post: 1809684" data-attributes="member: 5752"><p>re: magic missle. While this may be a great choice at mid and high levels where you can afford to spend all your first (and maybe secod) level slots on it it is much less usefull at low levels. One magic missle most likely won't put an enemy down nor will it likely turn the tide of a battle, you are probably better off picking a spell that has at least a chance of incapicating an enemy or else gives the fighter some advantage over the half-dozen goblins he is facing.</p><p></p><p>At any rate, my picks:</p><p>Mage Armor: unless you expect no combat whatsoever (or have bracers) you want this spell</p><p></p><p>Color Spray: this spell can incapicate enemies long enough for you to make your get-away or, if you have a good plan, can set them up for the fighter to take down.</p><p></p><p>Grease: if for some reason you dont' want color spray then grease should be your second choice, you can use it for rudimentary ground-control (either to delay persuit or hold the flank) or can be used to make the orc who is about to kill you drop his axe.</p><p></p><p>Sleep: this spell alone can make entire encounters a cake-walk and is usefull for stealth type missions as well.</p><p></p><p>Charm person: an alternative to sleep, more usefull in an urban adventure but still a benefit in the dungeon.</p><p></p><p></p><p></p><p>Other spells worth noting: enlarge person, unseen servant, summon monster I (for flanking w/rogue), obscuring mist, silent image</p></blockquote><p></p>
[QUOTE="argo, post: 1809684, member: 5752"] re: magic missle. While this may be a great choice at mid and high levels where you can afford to spend all your first (and maybe secod) level slots on it it is much less usefull at low levels. One magic missle most likely won't put an enemy down nor will it likely turn the tide of a battle, you are probably better off picking a spell that has at least a chance of incapicating an enemy or else gives the fighter some advantage over the half-dozen goblins he is facing. At any rate, my picks: Mage Armor: unless you expect no combat whatsoever (or have bracers) you want this spell Color Spray: this spell can incapicate enemies long enough for you to make your get-away or, if you have a good plan, can set them up for the fighter to take down. Grease: if for some reason you dont' want color spray then grease should be your second choice, you can use it for rudimentary ground-control (either to delay persuit or hold the flank) or can be used to make the orc who is about to kill you drop his axe. Sleep: this spell alone can make entire encounters a cake-walk and is usefull for stealth type missions as well. Charm person: an alternative to sleep, more usefull in an urban adventure but still a benefit in the dungeon. Other spells worth noting: enlarge person, unseen servant, summon monster I (for flanking w/rogue), obscuring mist, silent image [/QUOTE]
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What 1st-level spells should any Wizard have?
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