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General Tabletop Discussion
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What 2E Books should you keep in your collection?
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<blockquote data-quote="DanMcS" data-source="post: 689345" data-attributes="member: 6530"><p>It's the old Greyhawk hardcover, with the spiffy picture of the guy riding a griffon on the front. First D&D book I ever owned.</p><p></p><p>Sheesh, the apprenticeship rules, da, um... Vague, hazy recollections are returning... You played a zero level guy. If you spent a certain amount of time training, you could learn class abilities; so you could end up being able to use a sword and cast wizard spells, something like that. Once you had received enough training and earned some XP, you were eligable to become a first level guy of appropriate class, but you could keep any bizarro abilities you picked up while 0-level. There were rules for how much time to learn which ability, but darn if I can remember them.</p><p></p><p>What really reminded me of it (in spirit) was the 1st level multiclass rules in the 3e DMG, where you get some of the benefits of the first level of both classes. It was sort of like that, only you'd only have one partial class instead of two.</p><p></p><p>In answer to the thread's poll, I voted for Birthright and Planescape, two product lines I loved to death. I have a soft spot for spelljammer and dragonlance, too, and some old greyhawk stuff, but if I think of the stuff I've moved from my parent's place to my apartment, it's all BR and PS. The rest sits in boxes awaiting reinspiration.</p></blockquote><p></p>
[QUOTE="DanMcS, post: 689345, member: 6530"] It's the old Greyhawk hardcover, with the spiffy picture of the guy riding a griffon on the front. First D&D book I ever owned. Sheesh, the apprenticeship rules, da, um... Vague, hazy recollections are returning... You played a zero level guy. If you spent a certain amount of time training, you could learn class abilities; so you could end up being able to use a sword and cast wizard spells, something like that. Once you had received enough training and earned some XP, you were eligable to become a first level guy of appropriate class, but you could keep any bizarro abilities you picked up while 0-level. There were rules for how much time to learn which ability, but darn if I can remember them. What really reminded me of it (in spirit) was the 1st level multiclass rules in the 3e DMG, where you get some of the benefits of the first level of both classes. It was sort of like that, only you'd only have one partial class instead of two. In answer to the thread's poll, I voted for Birthright and Planescape, two product lines I loved to death. I have a soft spot for spelljammer and dragonlance, too, and some old greyhawk stuff, but if I think of the stuff I've moved from my parent's place to my apartment, it's all BR and PS. The rest sits in boxes awaiting reinspiration. [/QUOTE]
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