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What 3.5 feats would you use to duplicate 4E's monster roles?
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<blockquote data-quote="Celebrim" data-source="post: 5109846" data-attributes="member: 4937"><p>I'm still struggling to understand your thinking here. Lightning Reflexes is not what I'd normally consider an optimal feat for monster construction. Many monsters have good reflex saves to begin with, and Reflex is generally considered the least essential save in 3.X. If you are going to pick a save booster, Iron Will is almost always the better choice unless the monster is immune to mind effecting spells, in which case Great Fortitude would be better.</p><p></p><p>But in any event, one of the nice things about being the DM is that you don't have to worry very much about making your characters optimal. You have infinite resources, so you can make anything you want to show off any concept that you want. If the concept is poorly supported or inherently weak, you can always drop on a few more class levels or advance a few more hit die to adjust the challenge. You can make any sort of concept you want. You aren't limited to roles as such, because the available concepts are almost infinite. If you want to make a mage that specializes entirely in ice themed magic, you can do that. And if you don't have enough ice magic available to play with that, then you can reskin whatever you like, for example, turning 'Hold Person' into a spell that by description encases the target in ice while leaving the mechanics the same. </p><p></p><p>Your the DM. You don't have to be hide bound to anything. That's one of the benifits that comes with all your responcibility.</p><p></p><p></p><p></p><p>Personally, I think roles are mainly there to give some guidance to novices. They are part of 4e's general, 'Make the game friendlier to new players', approach. But I don't think you should let the roles become so rigid that they shape your thinking into narrow arbitary tactical categories. It's a useful technique for thinking about creating tactical problems for your players, and for examining how to properly play a particular monster, but its not the be all end all of what exists in your game.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5109846, member: 4937"] I'm still struggling to understand your thinking here. Lightning Reflexes is not what I'd normally consider an optimal feat for monster construction. Many monsters have good reflex saves to begin with, and Reflex is generally considered the least essential save in 3.X. If you are going to pick a save booster, Iron Will is almost always the better choice unless the monster is immune to mind effecting spells, in which case Great Fortitude would be better. But in any event, one of the nice things about being the DM is that you don't have to worry very much about making your characters optimal. You have infinite resources, so you can make anything you want to show off any concept that you want. If the concept is poorly supported or inherently weak, you can always drop on a few more class levels or advance a few more hit die to adjust the challenge. You can make any sort of concept you want. You aren't limited to roles as such, because the available concepts are almost infinite. If you want to make a mage that specializes entirely in ice themed magic, you can do that. And if you don't have enough ice magic available to play with that, then you can reskin whatever you like, for example, turning 'Hold Person' into a spell that by description encases the target in ice while leaving the mechanics the same. Your the DM. You don't have to be hide bound to anything. That's one of the benifits that comes with all your responcibility. Personally, I think roles are mainly there to give some guidance to novices. They are part of 4e's general, 'Make the game friendlier to new players', approach. But I don't think you should let the roles become so rigid that they shape your thinking into narrow arbitary tactical categories. It's a useful technique for thinking about creating tactical problems for your players, and for examining how to properly play a particular monster, but its not the be all end all of what exists in your game. [/QUOTE]
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What 3.5 feats would you use to duplicate 4E's monster roles?
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