Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
What 3.5 feats would you use to duplicate 4E's monster roles?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5110201" data-attributes="member: 4937"><p>Ahh... that. </p><p></p><p>IMO, the problem you are seeing there isn't so much fireball as it is the ability of the CR/EL system to calculate the actual challenge involved. </p><p></p><p>The CR/EL system basically asserts that one CR X monster is equal in power to two monsters with CR X - 2. That's possibly valid when the CR is relatively high, or when CR X - 2 is approximately equal to the average character level, and in a few other narrow cases but it's not a valid assertion otherwise.</p><p></p><p>The fireball example you mention is one case of many. The basic problem is when the CR of the foe gets to be character level - 4 or greater, the ability of the creature to threaten the PC's starts decreasing exponentially. For example, according to the system, an encounter with 32 orcs is a EL 9 encounter and roughly equivalent in threat to a single CR 9 monster. This might be true if the average character level is 1, because 32 somewhat threatening attacks might equal 1 truly lethal one. But if the average character level is 9 then the orcs will be lucky to do more than scratch the party before being wiped out. For a 9th level party, the true threat represented by 32 orcs is closer to the threat represented by a single CR 5 monster. This is obviously a vastly different evaluation than rating them equivalent to a CR 9 monster, but in play is closer to what you experience. </p><p></p><p>Similarly, if you build a EL 8 challenge out of CR 4 monsters, the book will tell you that you should use 4. But if you do, in practice this is closer to an EL 6 challenge for an 8th level party; not a cake walk necessarily, but neither is it something you expect to consume alot of party resources. To build a balanced encounter for an 8th level party out of CR 4 monsters, you usually have to use more like 16, which the book rates as a ridiculous EL 12 encounter (signficant chance of a TPK) but in practice usually works pretty well.</p><p></p><p>You may have noticed here that the math I'm recommending is that 2 CR X monsters = 1 CR X + 1 monster. Keep in mind though that I'm only recommending this for monsters that are much lower level than the party and do not have level independent powers. If you do something like take non-humanoid CR 5 monsters and throw 16 of them at a level 8 party thinking that you are doing a EL 9 challenge, don't be surprised that it creates a TPK. As the monster CR gets closer to party level, the official math works better and better.</p><p></p><p></p><p></p><p>Well, rogues that aren't doing sneak attack damage usually are not combat monsters and 50 damage is unusually high for a 10d fireball unless its empowered or something. Generally speaking, at upper levels of play, if the rogue can't sneak attack, the rogue probably should be casting fireball or some such (via a wand of fireballs and sufficiently high UMD skill) or otherwise have a plan for dealing with the problem. I've seen a rogue in my game with rapid shot, high initiative, and a flaming shortbow that would have matched the fireball with something like 1d6+1d6+3d6+3 x2, which, as far as single target is concerned is as bad as getting hit by a fireball. In fact, I've had much bigger problems with archers having an easy answer for every tactical problem than I've had with evocation. If the wizard is capable of doing 50 damage with his fireballs on a regular basis, and the rogue isn't capable of doing something nearly as impressive it sounds to me more like bad contingency planning on the part of the rogue player as much as anything else.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5110201, member: 4937"] Ahh... that. IMO, the problem you are seeing there isn't so much fireball as it is the ability of the CR/EL system to calculate the actual challenge involved. The CR/EL system basically asserts that one CR X monster is equal in power to two monsters with CR X - 2. That's possibly valid when the CR is relatively high, or when CR X - 2 is approximately equal to the average character level, and in a few other narrow cases but it's not a valid assertion otherwise. The fireball example you mention is one case of many. The basic problem is when the CR of the foe gets to be character level - 4 or greater, the ability of the creature to threaten the PC's starts decreasing exponentially. For example, according to the system, an encounter with 32 orcs is a EL 9 encounter and roughly equivalent in threat to a single CR 9 monster. This might be true if the average character level is 1, because 32 somewhat threatening attacks might equal 1 truly lethal one. But if the average character level is 9 then the orcs will be lucky to do more than scratch the party before being wiped out. For a 9th level party, the true threat represented by 32 orcs is closer to the threat represented by a single CR 5 monster. This is obviously a vastly different evaluation than rating them equivalent to a CR 9 monster, but in play is closer to what you experience. Similarly, if you build a EL 8 challenge out of CR 4 monsters, the book will tell you that you should use 4. But if you do, in practice this is closer to an EL 6 challenge for an 8th level party; not a cake walk necessarily, but neither is it something you expect to consume alot of party resources. To build a balanced encounter for an 8th level party out of CR 4 monsters, you usually have to use more like 16, which the book rates as a ridiculous EL 12 encounter (signficant chance of a TPK) but in practice usually works pretty well. You may have noticed here that the math I'm recommending is that 2 CR X monsters = 1 CR X + 1 monster. Keep in mind though that I'm only recommending this for monsters that are much lower level than the party and do not have level independent powers. If you do something like take non-humanoid CR 5 monsters and throw 16 of them at a level 8 party thinking that you are doing a EL 9 challenge, don't be surprised that it creates a TPK. As the monster CR gets closer to party level, the official math works better and better. Well, rogues that aren't doing sneak attack damage usually are not combat monsters and 50 damage is unusually high for a 10d fireball unless its empowered or something. Generally speaking, at upper levels of play, if the rogue can't sneak attack, the rogue probably should be casting fireball or some such (via a wand of fireballs and sufficiently high UMD skill) or otherwise have a plan for dealing with the problem. I've seen a rogue in my game with rapid shot, high initiative, and a flaming shortbow that would have matched the fireball with something like 1d6+1d6+3d6+3 x2, which, as far as single target is concerned is as bad as getting hit by a fireball. In fact, I've had much bigger problems with archers having an easy answer for every tactical problem than I've had with evocation. If the wizard is capable of doing 50 damage with his fireballs on a regular basis, and the rogue isn't capable of doing something nearly as impressive it sounds to me more like bad contingency planning on the part of the rogue player as much as anything else. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What 3.5 feats would you use to duplicate 4E's monster roles?
Top