Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
What 3.5 feats would you use to duplicate 4E's monster roles?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Runestar" data-source="post: 5110643" data-attributes="member: 72317"><p>Except that optimizing one aspect of a monster seems like the best way of highlighting that specific role best. How else are you going to get your PCs' attention? I feel the impact of the feats has to be significant enough to actually make a difference in combat. You want your monster to be an effective brute? It has to excel at being a brute, and be sufficiently different enough from the same monster with a soldier-oriented feat selection, and not just being a brute in name only. </p><p></p><p>For example, a troll has 23con and 8 wis. Steadfast determination seems like a no-brainer, improving its will save by a whooping +7. Tack on 1 lv of barb for rage + pounce and you have a choice brute (low AC, but lots of hp and decent damage from 2 claws+rend). And it won't be instantly knocked out by slow, deep slumber or glitterdust.</p><p></p><p>That it may end up making the monster much stronger than its cr otherwise suggests is another issue. Truth be told, with all the splatbooks available, I think that the standard MM monsters are actually weak for their cr. So after optimizing their feat/eq choices, you may discover that they are now just right for their cr relative to the power level of your PCs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The 3 extra hp from toughness certainly won't be making an impact. Most of the time, I doubt they will even notice it is there. </p><p></p><p>Yes, some feats are so powerful they border on being their own class features, but you cannot deny that they do add a lot of flavour and the desired mechanical benefits to said monster. </p><p></p><p>I am liking this thread more and more (also partly because I quite enjoy tinkering with monsters myself). Lets see how we can modify existing monsters. Any suggestions to get the ball rolling? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Runestar, post: 5110643, member: 72317"] Except that optimizing one aspect of a monster seems like the best way of highlighting that specific role best. How else are you going to get your PCs' attention? I feel the impact of the feats has to be significant enough to actually make a difference in combat. You want your monster to be an effective brute? It has to excel at being a brute, and be sufficiently different enough from the same monster with a soldier-oriented feat selection, and not just being a brute in name only. For example, a troll has 23con and 8 wis. Steadfast determination seems like a no-brainer, improving its will save by a whooping +7. Tack on 1 lv of barb for rage + pounce and you have a choice brute (low AC, but lots of hp and decent damage from 2 claws+rend). And it won't be instantly knocked out by slow, deep slumber or glitterdust. That it may end up making the monster much stronger than its cr otherwise suggests is another issue. Truth be told, with all the splatbooks available, I think that the standard MM monsters are actually weak for their cr. So after optimizing their feat/eq choices, you may discover that they are now just right for their cr relative to the power level of your PCs. :) The 3 extra hp from toughness certainly won't be making an impact. Most of the time, I doubt they will even notice it is there. Yes, some feats are so powerful they border on being their own class features, but you cannot deny that they do add a lot of flavour and the desired mechanical benefits to said monster. I am liking this thread more and more (also partly because I quite enjoy tinkering with monsters myself). Lets see how we can modify existing monsters. Any suggestions to get the ball rolling? :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What 3.5 feats would you use to duplicate 4E's monster roles?
Top