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What 3.5 feats would you use to duplicate 4E's monster roles?
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<blockquote data-quote="Noumenon" data-source="post: 5111927" data-attributes="member: 70102"><p>What do you mean by "4E monster design concepts"? 4E lets you randomly tack powers onto monsters as long as they do the right damage -- are you saying getting Sneak Attack with the Bo9S stances is more like that than adding rogue levels would be?</p><p></p><p></p><p></p><p>I looked that feat up here and it said "you must make a charge," so that's brute. Even if it weren't melee-only I still think brutes are philosophically more likely to give up playing defense and take the hits than artillery.</p><p></p><p></p><p></p><p>You disagree with me that leaders like Hound Archon Hero wouldn't want to go last so that none of their buddies would get caught flat-footed? I think first they keep their team safe by staying near them till they've all gotten to act, and then they see how the positioning develops and teleport in where their auras can do the most good. Acting last is what they want.</p><p></p><p></p><p></p><p>Showcase. Go for a 1 hp 10d6 damage artillery and a 100 hp 1d6 damage soldier instead of two 50 hp 5d6 damage clones. I think with monster roles you shore up a monster's weak points <em>with another monster</em>, rather than making everyone have a good defense for everything. If the troll is so vulnerable to Will saves, put in a lurker to ambush the spellcasters. </p><p></p><p>That's kind of ad hoc though, I don't know if every brute likes to have lurker backup. Do brutes have especially low Will saves in 4E? Is "vulnerable to status effects" a characteristic of any 4E monster roles?</p></blockquote><p></p>
[QUOTE="Noumenon, post: 5111927, member: 70102"] What do you mean by "4E monster design concepts"? 4E lets you randomly tack powers onto monsters as long as they do the right damage -- are you saying getting Sneak Attack with the Bo9S stances is more like that than adding rogue levels would be? I looked that feat up here and it said "you must make a charge," so that's brute. Even if it weren't melee-only I still think brutes are philosophically more likely to give up playing defense and take the hits than artillery. You disagree with me that leaders like Hound Archon Hero wouldn't want to go last so that none of their buddies would get caught flat-footed? I think first they keep their team safe by staying near them till they've all gotten to act, and then they see how the positioning develops and teleport in where their auras can do the most good. Acting last is what they want. Showcase. Go for a 1 hp 10d6 damage artillery and a 100 hp 1d6 damage soldier instead of two 50 hp 5d6 damage clones. I think with monster roles you shore up a monster's weak points [i]with another monster[/i], rather than making everyone have a good defense for everything. If the troll is so vulnerable to Will saves, put in a lurker to ambush the spellcasters. That's kind of ad hoc though, I don't know if every brute likes to have lurker backup. Do brutes have especially low Will saves in 4E? Is "vulnerable to status effects" a characteristic of any 4E monster roles? [/QUOTE]
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What 3.5 feats would you use to duplicate 4E's monster roles?
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