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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What 3.5'isms do you use you swore you wouldn't?
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<blockquote data-quote="The Souljourner" data-source="post: 1144454" data-attributes="member: 1622"><p>I thought the new power attack would be ok, but it's not. Double the damage with a two handed weapon? This was supposed to fix the imbalance between two weapon fighting and two handed styles, right? Except there was no imbalance. Two handed style requires NO feats, and two weapon fighting imposes a -2 to hit on all attacks. So far, it looks like TWF is way underpowered. Plus, you can't use power attack with light weapon anymore, which means the whole 2x for two handed weapons is even more idiotic.. they fixed the feat twice, and made it useless for TWF guys, and a no-brainer for two handed guys.</p><p></p><p>And about the buff spells - they're terrible. 1 minute per level might as well be 1 round per level. You're never going to have them for more than one fight, which means you have to compare them against what else you could be using those spell slots for in that fight. Not to mention that since they're enhancement bonuses, they don't stack with items on the same stat, so once you even get a +2 item to a stat, casting the spell on you is pretty much a waste.</p><p></p><p>At 1 minute per level I think they should be 1st level. If they were 10 minutes per level, I could see it being a 2nd level spell. Then at least if you're dungeon crawling, they'll last a few fights. </p><p></p><p>In the 10 or so sessions I've played using 3.5, we have never cast the buff spells, compared to casting them all the time in 3.0. Now I'll grant you they were probably too good in 3.0, but 1 min per level is just crap.</p><p></p><p>I *love* the new ranger. It's everything I wanted it to be. It's also the only base class other than monk that I would seriously want to take straight to 20th. Two good saves, 6 skillpoints, fighter BAB, very cool and appropriate special abilities... what's not to like?</p><p></p><p>I have to disagree with isoChron, I can't believe you can call 3.5 DR uninteresting compared to 3.0. "I have a +3 weapon, so I ignore all damage reduction" Talk about uninteresting. Now you actually need special and interesting materials/abilities to be able to damage stuff. How is magic & good less interesting than "+3"? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>And I don't understand what you mean about armor not being useful.... AC is very important at high levels... my paladin, who is the only member of the party who uses a shield, is almost always doing the tanking, even though he has like 2/3 the hitpoints of the dwarven barbarian, simply because enemies have hard time hitting him.</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 1144454, member: 1622"] I thought the new power attack would be ok, but it's not. Double the damage with a two handed weapon? This was supposed to fix the imbalance between two weapon fighting and two handed styles, right? Except there was no imbalance. Two handed style requires NO feats, and two weapon fighting imposes a -2 to hit on all attacks. So far, it looks like TWF is way underpowered. Plus, you can't use power attack with light weapon anymore, which means the whole 2x for two handed weapons is even more idiotic.. they fixed the feat twice, and made it useless for TWF guys, and a no-brainer for two handed guys. And about the buff spells - they're terrible. 1 minute per level might as well be 1 round per level. You're never going to have them for more than one fight, which means you have to compare them against what else you could be using those spell slots for in that fight. Not to mention that since they're enhancement bonuses, they don't stack with items on the same stat, so once you even get a +2 item to a stat, casting the spell on you is pretty much a waste. At 1 minute per level I think they should be 1st level. If they were 10 minutes per level, I could see it being a 2nd level spell. Then at least if you're dungeon crawling, they'll last a few fights. In the 10 or so sessions I've played using 3.5, we have never cast the buff spells, compared to casting them all the time in 3.0. Now I'll grant you they were probably too good in 3.0, but 1 min per level is just crap. I *love* the new ranger. It's everything I wanted it to be. It's also the only base class other than monk that I would seriously want to take straight to 20th. Two good saves, 6 skillpoints, fighter BAB, very cool and appropriate special abilities... what's not to like? I have to disagree with isoChron, I can't believe you can call 3.5 DR uninteresting compared to 3.0. "I have a +3 weapon, so I ignore all damage reduction" Talk about uninteresting. Now you actually need special and interesting materials/abilities to be able to damage stuff. How is magic & good less interesting than "+3"? :P And I don't understand what you mean about armor not being useful.... AC is very important at high levels... my paladin, who is the only member of the party who uses a shield, is almost always doing the tanking, even though he has like 2/3 the hitpoints of the dwarven barbarian, simply because enemies have hard time hitting him. -The Souljourner [/QUOTE]
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