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What 3.5'isms do you use you swore you wouldn't?
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<blockquote data-quote="FrankTrollman" data-source="post: 1144875" data-attributes="member: 14225"><p>Actually, I did. Here's the important part:</p><p></p><p></p><p></p><p>The interaction problem happens if you fall unexpectedly during <em>combat</em> - while you can cast the spell fast enough to save yourself - you can't actually take free actions on other peoples' actions in 3.5. So if you unexpected fall because an opponent bullrushes you out a window - you don't get the opportunity to cast your spell until your initiative comes up. And that's <em>after</em> you hit the ground.</p><p></p><p>3rd edition had exactly the same text on Feather Fall but it didn't have the in-combat restriction on Free Actions during other players' actions and thus did not have this problem.</p><p></p><p></p><p></p><p>Actually, it doesn't do any of those things.</p><p></p><p>In 3rd edition, Trip was a risky version of Aid Another with significantly larger dividends (+4 to-hit <em>and</em> AC and costs your opponent a MEA, instead of just +2 to-hit <em>or</em> AC). In return for these larger benefits it might not work and could end up backfiring on you. There were two feats associated with it: Improved Trip and Knockdown. Improved Trip gave you your attack action back if you succeeded, and Knockdown prevented it from backfiring.</p><p></p><p>In 3.5 those still exist - but <em>everyone</em> essentially gets their attack action back if their trip works. So now Improved Trip doesn't give you your attack back - it doubles your attack. So now Knockdown is simply adding a cleave attack to everyone you ever hit.</p><p></p><p>And when you bust out with a Triptastic Druid in Wildshape - who attacks and Trips with no possibility of countertripping, and then gets an attack from Improved Trip, and then gets an Attack of Opportunity - it's just plain overpowered.</p><p></p><p>So if you don't know what you are talking about - or how to use capital letters and punctuation in order to organize your thoughts - don't call people "trolls". It's rude, and starts flame wars.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1144875, member: 14225"] Actually, I did. Here's the important part: The interaction problem happens if you fall unexpectedly during [i]combat[/i] - while you can cast the spell fast enough to save yourself - you can't actually take free actions on other peoples' actions in 3.5. So if you unexpected fall because an opponent bullrushes you out a window - you don't get the opportunity to cast your spell until your initiative comes up. And that's [i]after[/i] you hit the ground. 3rd edition had exactly the same text on Feather Fall but it didn't have the in-combat restriction on Free Actions during other players' actions and thus did not have this problem. Actually, it doesn't do any of those things. In 3rd edition, Trip was a risky version of Aid Another with significantly larger dividends (+4 to-hit [i]and[/i] AC and costs your opponent a MEA, instead of just +2 to-hit [i]or[/i] AC). In return for these larger benefits it might not work and could end up backfiring on you. There were two feats associated with it: Improved Trip and Knockdown. Improved Trip gave you your attack action back if you succeeded, and Knockdown prevented it from backfiring. In 3.5 those still exist - but [i]everyone[/i] essentially gets their attack action back if their trip works. So now Improved Trip doesn't give you your attack back - it doubles your attack. So now Knockdown is simply adding a cleave attack to everyone you ever hit. And when you bust out with a Triptastic Druid in Wildshape - who attacks and Trips with no possibility of countertripping, and then gets an attack from Improved Trip, and then gets an Attack of Opportunity - it's just plain overpowered. So if you don't know what you are talking about - or how to use capital letters and punctuation in order to organize your thoughts - don't call people "trolls". It's rude, and starts flame wars. -Frank [/QUOTE]
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