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What 3.5'isms do you use you swore you wouldn't?
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<blockquote data-quote="Lousifer" data-source="post: 1144900" data-attributes="member: 6812"><p><strong>Stat boost nerf, bah</strong></p><p></p><p>My primary issue is with the debuff of the buff-spells. The only way they were "ba-roken" is if you multi-empowered them. They would've been just fine with the clarification (which is already in 3.5) that you can't use the same metamagic feat on a spell multiple times.</p><p></p><p>Whiny RPGA gms (oops, I meant DMs, don't wanna get flamed by rpga'ers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> ) wanted the bonuses to always be consistent so they couldn't be empowered. See above for the solution. They also didn't like the buffs lasting all day. I don't see the problem with the 3.0 versions of the spells. I would NEVER use the 3.5 versions.</p><p></p><p>I <strong>like</strong> randomness. D&D is about rolling dice. Sure, the new stat-boost spells give you better-than-average results compared to the old spells. But they may as well not exist for how much use they see. 1 minute/level = 1 encounter. Sheesh.</p><p></p><p>I think the spell changes other than the Haste update (which I'm 50/50 on, anyway) are all bunk.</p><p></p><p>Oh, and they no longer give any playtest credit to the 3.0 teams. There's gratitude for ya.</p><p></p><p></rant> </p><p></p><p>Okay, now that I've gotten that out of my system, I like a lot of the changes. I wish they had done something to make the sorceror more exciting beyond adding bluff to their class skills and letting them swap a few spells in their career. I still have a hard time seeing the sorc as anything other than a reason to keep spellcaster encounters from giving Wizards access to more spells.</p><p></p><p>New bard = better. I'd still use Monte's bard for my games, but it's an improvement. New Ranger = great. Still haven't looked at all the implications of the new Druid/Monk yet. So far I like what I've seen for character class changes.</p><p></p><p>New DR + New material effects are good. I really like the new DR a lot. It has so much more flavor than "Your weapon magic, it pierces all."</p><p></p><p>Anyway, that's all for today folks. Back to lurking.</p></blockquote><p></p>
[QUOTE="Lousifer, post: 1144900, member: 6812"] [b]Stat boost nerf, bah[/b] My primary issue is with the debuff of the buff-spells. The only way they were "ba-roken" is if you multi-empowered them. They would've been just fine with the clarification (which is already in 3.5) that you can't use the same metamagic feat on a spell multiple times. Whiny RPGA gms (oops, I meant DMs, don't wanna get flamed by rpga'ers :rolleyes: ) wanted the bonuses to always be consistent so they couldn't be empowered. See above for the solution. They also didn't like the buffs lasting all day. I don't see the problem with the 3.0 versions of the spells. I would NEVER use the 3.5 versions. I [B]like[/b] randomness. D&D is about rolling dice. Sure, the new stat-boost spells give you better-than-average results compared to the old spells. But they may as well not exist for how much use they see. 1 minute/level = 1 encounter. Sheesh. I think the spell changes other than the Haste update (which I'm 50/50 on, anyway) are all bunk. Oh, and they no longer give any playtest credit to the 3.0 teams. There's gratitude for ya. </rant> Okay, now that I've gotten that out of my system, I like a lot of the changes. I wish they had done something to make the sorceror more exciting beyond adding bluff to their class skills and letting them swap a few spells in their career. I still have a hard time seeing the sorc as anything other than a reason to keep spellcaster encounters from giving Wizards access to more spells. New bard = better. I'd still use Monte's bard for my games, but it's an improvement. New Ranger = great. Still haven't looked at all the implications of the new Druid/Monk yet. So far I like what I've seen for character class changes. New DR + New material effects are good. I really like the new DR a lot. It has so much more flavor than "Your weapon magic, it pierces all." Anyway, that's all for today folks. Back to lurking. [/QUOTE]
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