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General Tabletop Discussion
*Dungeons & Dragons
What 3 Races Would You Spotlight in a New Campaign?
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<blockquote data-quote="Shardstone" data-source="post: 9353959" data-attributes="member: 6807784"><p>Going to call it the world of Penumbra, playing off the idea that the world is on the verge of death/sinking into shadow/twilight but also implying that this part of a greater cycle and that it doesn't have to be the end of everything. Then these stylish races live in this own world, each having a hand for the way it currently is and also now interconnected as they try to survive in their adumbrated world. A big focus on the mind surviving after death, controlling reality via controlling one's perception of reality (thus magic and psionics), and a side focus on technology in the DUNE sense (gholas, axotl tanks, no thinking machines but instead people half-evolved by customs and general built up knowledge).</p><p></p><p>There will also be a big theme of heresy in the background, with heresy being a contrivance but whenever the world goes to naughty word, its due to suppressing ideas and non-traditional methods, and the world's destruction is repeatedly staved off by the heroes basically tapping into this heresy to take care of the real problems the setting currently faces. This will be reflected on a micro- and macro- level in terms of conflict, so dungeons that require going outside the box to solve; villains that are either overly traditional, xenophobic, bad actors, or that go "too far;" the races themselves also struggling with having been forced to conform to this terrible world order and like pressurecookers all of them are getting ready to blow and experience another round of evolution by integrating the shadow of the world -- the heretical beliefs themselves.</p><p></p><p>It is a setting that lends itself to cutthroat intrigue, esoteric conflicts, an appeal to expressing the self in a constructive way, and how embracing weird ideas can change you for the better (psionics, dune-esque technology).</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9353959, member: 6807784"] Going to call it the world of Penumbra, playing off the idea that the world is on the verge of death/sinking into shadow/twilight but also implying that this part of a greater cycle and that it doesn't have to be the end of everything. Then these stylish races live in this own world, each having a hand for the way it currently is and also now interconnected as they try to survive in their adumbrated world. A big focus on the mind surviving after death, controlling reality via controlling one's perception of reality (thus magic and psionics), and a side focus on technology in the DUNE sense (gholas, axotl tanks, no thinking machines but instead people half-evolved by customs and general built up knowledge). There will also be a big theme of heresy in the background, with heresy being a contrivance but whenever the world goes to naughty word, its due to suppressing ideas and non-traditional methods, and the world's destruction is repeatedly staved off by the heroes basically tapping into this heresy to take care of the real problems the setting currently faces. This will be reflected on a micro- and macro- level in terms of conflict, so dungeons that require going outside the box to solve; villains that are either overly traditional, xenophobic, bad actors, or that go "too far;" the races themselves also struggling with having been forced to conform to this terrible world order and like pressurecookers all of them are getting ready to blow and experience another round of evolution by integrating the shadow of the world -- the heretical beliefs themselves. It is a setting that lends itself to cutthroat intrigue, esoteric conflicts, an appeal to expressing the self in a constructive way, and how embracing weird ideas can change you for the better (psionics, dune-esque technology). [/QUOTE]
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