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What 3 Settings did you pick in the Survey
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<blockquote data-quote="jolt" data-source="post: 8448172" data-attributes="member: 18142"><p>I voted: </p><p></p><p>1. Homebrew (created from scratch)</p><p>2. Greyhawk</p><p>3. Dragonlance</p><p></p><p>The weird thing about Dragonlance/Krynn is there are conflicting canon sources. </p><p></p><p>The original modules were fairly standard 1E fare. There were some differences - no Orcs, Kender instead of ½lings, etc. but was otherwise fairly standard. What set it apart was the time period of Krynn; the gods were assumed to be gone and Dragons had long been viewed as being nothing more than mythical. The problem came with the novels. The first novel did an okay job covering the first 2 modules but then they crammed the next 10 modules into 2 novels. Almost half the PC's are left out of the books and entire modules are either handwaved as having happened offscreen or were just ignored completely. Even the end of Book 3 is just a heavily paraphrased of Ending #6 in the modules - in some of the endings, Fizban isn't even Paladine. It was all extremely watered down; so what are you supposed to consider official? Then, to make it even worse, the AD&D Dragonlance sourcebook came out. Now, suddenly, the White, Red, and Black wizards half access to different spell schools and different advancement rates. The modules didn't have that and neither did any of the books. Even the 2E re-release of the modules didn't use that, but the SSI Gold Box video games did. So, is that official or not?</p><p></p><p>I like the world, but there's too much disconnect in the various forms of presentation. The novels had a tendency to harp on what I considered banalities. In the modules, the behavior of the Kender was little more than a quirk. The novels take it to such heights that it almost feels like self parody. So for me, I've largely just ignored the novels (for gaming purposes anyway), but for a lot of people, that's their biggest connection to the setting.</p></blockquote><p></p>
[QUOTE="jolt, post: 8448172, member: 18142"] I voted: 1. Homebrew (created from scratch) 2. Greyhawk 3. Dragonlance The weird thing about Dragonlance/Krynn is there are conflicting canon sources. The original modules were fairly standard 1E fare. There were some differences - no Orcs, Kender instead of ½lings, etc. but was otherwise fairly standard. What set it apart was the time period of Krynn; the gods were assumed to be gone and Dragons had long been viewed as being nothing more than mythical. The problem came with the novels. The first novel did an okay job covering the first 2 modules but then they crammed the next 10 modules into 2 novels. Almost half the PC's are left out of the books and entire modules are either handwaved as having happened offscreen or were just ignored completely. Even the end of Book 3 is just a heavily paraphrased of Ending #6 in the modules - in some of the endings, Fizban isn't even Paladine. It was all extremely watered down; so what are you supposed to consider official? Then, to make it even worse, the AD&D Dragonlance sourcebook came out. Now, suddenly, the White, Red, and Black wizards half access to different spell schools and different advancement rates. The modules didn't have that and neither did any of the books. Even the 2E re-release of the modules didn't use that, but the SSI Gold Box video games did. So, is that official or not? I like the world, but there's too much disconnect in the various forms of presentation. The novels had a tendency to harp on what I considered banalities. In the modules, the behavior of the Kender was little more than a quirk. The novels take it to such heights that it almost feels like self parody. So for me, I've largely just ignored the novels (for gaming purposes anyway), but for a lot of people, that's their biggest connection to the setting. [/QUOTE]
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