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What 3 skills would you add to DnD 3.5
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<blockquote data-quote="Beholder Bob" data-source="post: 1994592" data-attributes="member: 12866"><p>Wit. Used for verbal battle in environments where pulling out a weapon or spell are inappropriate, this is the evil opposite of diplomacy. You use it to lower peoples opinions of your target. Can also be used to maintain material for gather information to find ‘the king’s cousin is a baby eater’ is uttered in half the inns in the city. Also can be used as intimidation in a non-physical sense, i.e., a sharp quipe makes the guard cease asking for identification. It lacks the fear effect of intimidation and does not work in combat.</p><p></p><p>Navigate: yes, I’d agree, though what of profession sailor? Shouldn’t they get it as part of their profession?</p><p></p><p>Research: yes, a good idea. An untrained INT skill, I would think (anyone can try to research). Use mechanics for gather information except instead of city/town size, you use size of library.</p><p></p><p>Maneuver or run skill does sound good. I currently use Athlete skill, combing jump with a running trait. Use athlete skill checks instead of CON for checks. Also used for sprinting – each point above base 10 on a check allows movement 5% further (a check made by 6 goes 30% further, or 39’ for a human. I use this for chasing down the purse snatcher sort of scenario.</p><p></p><p>Grapple as a skill. I’m not sure. It sounds good, but it strains the already limited fighter’s skill points. Then again, it matches well as an opposed skill vs. escape artist, used to escape the grapples. Hmmm.</p><p></p><p>Perception is a combined skill, rather then a new one. Given that, I use it too.</p><p></p><p>Survival does include the ability to track, so long as the DC is 10 or less. A better solution would be to give a -10 to the tracking check, but allow attempt to track any DC. Tracking would then give a +10 to survival, only for tracking.</p><p></p><p>A separate art and writing skill – why? It would have the same effect as a craft for single pieces and can be used to make a living. Perhaps as perform skill – except it screws up the living aspect – but who am I kidding, how many starving artists are there are <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p><span style="color: Red">B<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />B</span></p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 1994592, member: 12866"] Wit. Used for verbal battle in environments where pulling out a weapon or spell are inappropriate, this is the evil opposite of diplomacy. You use it to lower peoples opinions of your target. Can also be used to maintain material for gather information to find ‘the king’s cousin is a baby eater’ is uttered in half the inns in the city. Also can be used as intimidation in a non-physical sense, i.e., a sharp quipe makes the guard cease asking for identification. It lacks the fear effect of intimidation and does not work in combat. Navigate: yes, I’d agree, though what of profession sailor? Shouldn’t they get it as part of their profession? Research: yes, a good idea. An untrained INT skill, I would think (anyone can try to research). Use mechanics for gather information except instead of city/town size, you use size of library. Maneuver or run skill does sound good. I currently use Athlete skill, combing jump with a running trait. Use athlete skill checks instead of CON for checks. Also used for sprinting – each point above base 10 on a check allows movement 5% further (a check made by 6 goes 30% further, or 39’ for a human. I use this for chasing down the purse snatcher sort of scenario. Grapple as a skill. I’m not sure. It sounds good, but it strains the already limited fighter’s skill points. Then again, it matches well as an opposed skill vs. escape artist, used to escape the grapples. Hmmm. Perception is a combined skill, rather then a new one. Given that, I use it too. Survival does include the ability to track, so long as the DC is 10 or less. A better solution would be to give a -10 to the tracking check, but allow attempt to track any DC. Tracking would then give a +10 to survival, only for tracking. A separate art and writing skill – why? It would have the same effect as a craft for single pieces and can be used to make a living. Perhaps as perform skill – except it screws up the living aspect – but who am I kidding, how many starving artists are there are :D [COLOR=Red]B:]B[/COLOR] [/QUOTE]
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What 3 skills would you add to DnD 3.5
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