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What 3 skills would you add to DnD 3.5
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<blockquote data-quote="IceFractal" data-source="post: 1999777" data-attributes="member: 27704"><p>Invention (although this could be rolled into Research).</p><p></p><p>Repair (more general than craft - you have to take Craft(armorsmith) or Craft(firearms) but you could just take Repair(mechanical) or Repair(solid)).</p><p></p><p>Knowledge (tactics) - Knowledge for the Fighters!</p><p></p><p>And Perform does cover art pretty well, if you allow extending the time spent to increase the possible reward. Basically, something that produces a steady, even, income would fall under Craft or Profession, whereas something that sometimes nobody even likes, but could potentially have meteoric success uses the Perform mechanics. So if you spend a month working on a sculpture, and then try to sell it, you could roll a Perform(sculptor) check and multiply the result by 30. If the artwork incorporates valueable materials you could also make a Craft(metalworking, gemcutting, or whatever) check to maximize their potential. If you succeed, double the value of the materials is added to the artwork's final price, if you fail, only 1/2 the value is.</p></blockquote><p></p>
[QUOTE="IceFractal, post: 1999777, member: 27704"] Invention (although this could be rolled into Research). Repair (more general than craft - you have to take Craft(armorsmith) or Craft(firearms) but you could just take Repair(mechanical) or Repair(solid)). Knowledge (tactics) - Knowledge for the Fighters! And Perform does cover art pretty well, if you allow extending the time spent to increase the possible reward. Basically, something that produces a steady, even, income would fall under Craft or Profession, whereas something that sometimes nobody even likes, but could potentially have meteoric success uses the Perform mechanics. So if you spend a month working on a sculpture, and then try to sell it, you could roll a Perform(sculptor) check and multiply the result by 30. If the artwork incorporates valueable materials you could also make a Craft(metalworking, gemcutting, or whatever) check to maximize their potential. If you succeed, double the value of the materials is added to the artwork's final price, if you fail, only 1/2 the value is. [/QUOTE]
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What 3 skills would you add to DnD 3.5
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