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General Tabletop Discussion
*Pathfinder & Starfinder
What 3rd level spell should a Vow of Peace/Poverty sorcerer take?
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<blockquote data-quote="roguerouge" data-source="post: 3869562" data-attributes="member: 13855"><p>Just to clarify the tone of the last post: I love the character concept, although I think it would work best in a single PC campaign.</p><p></p><p>Back on topic...</p><p></p><p>I see that you have obscuring mist in your first level spells. But looking at your general party complement of an archer, a cleric, a rogue, and a VoP/VoP sorcerer, I would say that battlefield control spells are even more important in your case.</p><p></p><p>I'd look to get, ASAP:</p><p></p><p>2nd level:</p><p>Summon Swarm: Summons swarm of bats, rats, or spiders.</p><p>Web: Fills 20-ft.-radius spread with sticky spiderwebs.</p><p>Fog Cloud: Fog obscures vision.</p><p>Darkness: 20-ft. radius of supernatural shadow.</p><p></p><p>3rd level:</p><p>Stinking Cloud: Nauseating vapors, 1 round/level.</p><p>Summon Monster III: Calls extraplanar creature to fight for you.</p><p></p><p>In general, the summon monster spell's not a bad idea: you can attack lethally the baddies you can attack, you get your melee jonesing satisfied, they can serve as living battlefield control, can perform misc. services, and you can command them to attack nonlethally if you can communicate with them. Plus, at the third level, you get access to the first and second iterations of Summon Monster! Three spells in one!</p><p></p><p></p><p>And for enchantment/illusion balance:</p><p>Hold Person: Paralyzes one humanoid for 1 round/level.</p><p>Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.</p><p>Major Image: As silent image, plus sound, smell and thermal effects.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 3869562, member: 13855"] Just to clarify the tone of the last post: I love the character concept, although I think it would work best in a single PC campaign. Back on topic... I see that you have obscuring mist in your first level spells. But looking at your general party complement of an archer, a cleric, a rogue, and a VoP/VoP sorcerer, I would say that battlefield control spells are even more important in your case. I'd look to get, ASAP: 2nd level: Summon Swarm: Summons swarm of bats, rats, or spiders. Web: Fills 20-ft.-radius spread with sticky spiderwebs. Fog Cloud: Fog obscures vision. Darkness: 20-ft. radius of supernatural shadow. 3rd level: Stinking Cloud: Nauseating vapors, 1 round/level. Summon Monster III: Calls extraplanar creature to fight for you. In general, the summon monster spell's not a bad idea: you can attack lethally the baddies you can attack, you get your melee jonesing satisfied, they can serve as living battlefield control, can perform misc. services, and you can command them to attack nonlethally if you can communicate with them. Plus, at the third level, you get access to the first and second iterations of Summon Monster! Three spells in one! And for enchantment/illusion balance: Hold Person: Paralyzes one humanoid for 1 round/level. Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage. Major Image: As silent image, plus sound, smell and thermal effects. [/QUOTE]
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What 3rd level spell should a Vow of Peace/Poverty sorcerer take?
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