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*Pathfinder & Starfinder
What 3rd-level spells should any Wizard prepare?
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<blockquote data-quote="Scion" data-source="post: 1815934" data-attributes="member: 5777"><p>hey nail <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>as I stated in my first post I picked: haste, slow, summon monster 3.</p><p></p><p>Slow is good all around for various combats, but some battles it wont help with.</p><p></p><p>Summon monster 3 is just good for every type of situation that might come up.</p><p></p><p>Haste however, it works in situations where the others arent of much help.</p><p></p><p>First of all, it works on the whole party. Big buffer! Along with that it grants extra mobility, extra ability to hit people, extra ac, and an extra attack at times. Everyone gets something from it. The caster types can move around more if they need to and avoid more attacks, those who like to attack (even the cleric fits in here) has better defenses and better attacking power.</p><p></p><p>All around it is just a good spell. Mainly because everyone gets some sort of boost out of it and it works in situations where slow would not be nearly as effective (having both means that for a single battle, if it is really big, you can swing things incredibly in favor of your party.. whereas having two slows memorized would not necissarily do so).</p><p></p><p>And, most importantly, it makes your summon monster better <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Scion, post: 1815934, member: 5777"] hey nail ;) as I stated in my first post I picked: haste, slow, summon monster 3. Slow is good all around for various combats, but some battles it wont help with. Summon monster 3 is just good for every type of situation that might come up. Haste however, it works in situations where the others arent of much help. First of all, it works on the whole party. Big buffer! Along with that it grants extra mobility, extra ability to hit people, extra ac, and an extra attack at times. Everyone gets something from it. The caster types can move around more if they need to and avoid more attacks, those who like to attack (even the cleric fits in here) has better defenses and better attacking power. All around it is just a good spell. Mainly because everyone gets some sort of boost out of it and it works in situations where slow would not be nearly as effective (having both means that for a single battle, if it is really big, you can swing things incredibly in favor of your party.. whereas having two slows memorized would not necissarily do so). And, most importantly, it makes your summon monster better ;) [/QUOTE]
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What 3rd-level spells should any Wizard prepare?
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