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What 3rd-level spells should any Wizard prepare?
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<blockquote data-quote="Shard O'Glase" data-source="post: 1816056" data-attributes="member: 1134"><p>I went with slow and I also like GMW at 7th its only +1 but 1 level more and its a +2 that lasts for 8 hours. I really like this in the golf bag style games I've been in, it allows the players to focus on 1 weapon for imporvements but buff up a non imporved DR penetrating weapon on the fly. So 8+ I like this spell.</p><p></p><p>And by the way maybe its just my games but any 1 round cast spell is virtually useless at these levels. They seem to make they guy who is already a high priority target the virtually guaranteed target for that round. If some spellcaster is chanting for entire round I'm expecting something impresive and I want to stop that, and if it ends up that the spellcaster not only survives but makes his/her concentration check and the spell summons some punk SM3 monster that most CR appropriate threats don't even consider a speedbump its just sad.</p><p></p><p>Like I said maybe its how we play our games but 1 round cast time spells should be bad assed in comparison to other spells of that level and at least with the SM line they aren't.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 1816056, member: 1134"] I went with slow and I also like GMW at 7th its only +1 but 1 level more and its a +2 that lasts for 8 hours. I really like this in the golf bag style games I've been in, it allows the players to focus on 1 weapon for imporvements but buff up a non imporved DR penetrating weapon on the fly. So 8+ I like this spell. And by the way maybe its just my games but any 1 round cast spell is virtually useless at these levels. They seem to make they guy who is already a high priority target the virtually guaranteed target for that round. If some spellcaster is chanting for entire round I'm expecting something impresive and I want to stop that, and if it ends up that the spellcaster not only survives but makes his/her concentration check and the spell summons some punk SM3 monster that most CR appropriate threats don't even consider a speedbump its just sad. Like I said maybe its how we play our games but 1 round cast time spells should be bad assed in comparison to other spells of that level and at least with the SM line they aren't. [/QUOTE]
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What 3rd-level spells should any Wizard prepare?
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