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What 4 Spells Must You Learn? And Which Ones Are Banned?
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<blockquote data-quote="VirgilCaine" data-source="post: 3158574" data-attributes="member: 17083"><p>IMC, Wizards are all part of a Guild. The Guild is a fundamental aspect of civilization. It has existed throughout demi-human society for thousands of years. </p><p></p><p>Wizards, before they are accepted as pupils to a master, are subject to divination spells that determine their risk factors for becoming evil (or if they are evil already). Those deemed unacceptable are rejected.</p><p></p><p>If they are accepted, these apprentices then immediately swear a magically binding oath not to do evil, interfere with souls going to the afterlife, animate the dead, control innocent minds, not to assist in political wars (between countries, lords, etc. Invading demon armies or whatnot, wizards are fair game), and not to sell spells over 3rd level for money (jewels, property, a hand in marriage, spellbooks, etc. are okay--not money). </p><p>If they break these strictures, others in the Guild are magically notified of what they have done, who they are and their power level. </p><p></p><p>Sure, Evil Sorcerors and Bards could escape notice of the Hunters, but they would have to focus on Illusion and Abjuration spells to hide from the Hunters, diluting their power. </p><p></p><p></p><p>"Black Magic"? Why would you ban Control Undead? It's extremely useful for fighting undead.</p></blockquote><p></p>
[QUOTE="VirgilCaine, post: 3158574, member: 17083"] IMC, Wizards are all part of a Guild. The Guild is a fundamental aspect of civilization. It has existed throughout demi-human society for thousands of years. Wizards, before they are accepted as pupils to a master, are subject to divination spells that determine their risk factors for becoming evil (or if they are evil already). Those deemed unacceptable are rejected. If they are accepted, these apprentices then immediately swear a magically binding oath not to do evil, interfere with souls going to the afterlife, animate the dead, control innocent minds, not to assist in political wars (between countries, lords, etc. Invading demon armies or whatnot, wizards are fair game), and not to sell spells over 3rd level for money (jewels, property, a hand in marriage, spellbooks, etc. are okay--not money). If they break these strictures, others in the Guild are magically notified of what they have done, who they are and their power level. Sure, Evil Sorcerors and Bards could escape notice of the Hunters, but they would have to focus on Illusion and Abjuration spells to hide from the Hunters, diluting their power. "Black Magic"? Why would you ban Control Undead? It's extremely useful for fighting undead. [/QUOTE]
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