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<blockquote data-quote="JediSoth" data-source="post: 4988348" data-attributes="member: 13882"><p>4E isn't my game of choice, but there are a few things I did like about the system:</p><p></p><p><u>Minions </u>- As soon as I read up on these, I incorporated them into my 3.X game. They worked well during my 4E game, too, especially to give a sense of overwhelming danger when the players couldn't figure out which monsters were minions and which weren't.</p><p></p><p><u>The Electronic Tools</u> - Oh gawd, yes! I wish I could find something as robust as the Encounter Builder for my 3.X games. I really liked the mini character cards my players would give me when they created characters with the Character Builder. I'm definitely going to make them fill out similar 3x5 cards for each character in 3.X (and other system's games) because...</p><p></p><p><u>Passive Checks</u> - I like the concept of passive perception and insight. I forgot about them a lot, though.</p><p></p><p><u>Skill Challenges</u> - As FireLance said, I like the concept, thought the explanation, examples, and execution were horrible. Went I centered the last 4E game I ever ran around a skill challenge, I just wrote out the key events that would occur, which skills I thought were best for the challenge (and would ask for if need be), and left enough wiggle room for creative solutions by the players.</p></blockquote><p></p>
[QUOTE="JediSoth, post: 4988348, member: 13882"] 4E isn't my game of choice, but there are a few things I did like about the system: [U]Minions [/U]- As soon as I read up on these, I incorporated them into my 3.X game. They worked well during my 4E game, too, especially to give a sense of overwhelming danger when the players couldn't figure out which monsters were minions and which weren't. [U]The Electronic Tools[/U] - Oh gawd, yes! I wish I could find something as robust as the Encounter Builder for my 3.X games. I really liked the mini character cards my players would give me when they created characters with the Character Builder. I'm definitely going to make them fill out similar 3x5 cards for each character in 3.X (and other system's games) because... [U]Passive Checks[/U] - I like the concept of passive perception and insight. I forgot about them a lot, though. [U]Skill Challenges[/U] - As FireLance said, I like the concept, thought the explanation, examples, and execution were horrible. Went I centered the last 4E game I ever ran around a skill challenge, I just wrote out the key events that would occur, which skills I thought were best for the challenge (and would ask for if need be), and left enough wiggle room for creative solutions by the players. [/QUOTE]
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