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<blockquote data-quote="tyrlaan" data-source="post: 4988446" data-attributes="member: 20998"><p>Things I definitely like:</p><ul> <li data-xf-list-type="ul"><strong>The online support:</strong> Between the Character Builder, DDI, etc. the level of support for this edition is just very, very nice.</li> <li data-xf-list-type="ul"><strong>Everything is a defense: </strong>Turning saves around so they are defense scores is a very welcome change. Makes things vastly more consistent. I was working on an OGL game where I did this, so now I'm using 4e as my base since WotC did it for me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-P" title="Stick out tongue :-P" data-smilie="7"data-shortname=":-P" /></li> <li data-xf-list-type="ul"><strong>One "BAB" progression:</strong> This seriously makes life easier for everyone. It also gets rid of the painful 3e experience of trying to multiclass out of or into a spellcasting class.</li> <li data-xf-list-type="ul"><strong>Class balance:</strong> 'nuff said. People have covered this nicely already.</li> <li data-xf-list-type="ul"><strong>Non-divine healing: </strong>The even further abstraction of hit points opens a lot of interesting doors that 4e is not afraid to walk through.</li> <li data-xf-list-type="ul"><strong>Friend to DMs everywhere:</strong> Simplified encounter design, monster building, NPC building, software aids. Need I go on?</li> </ul><p>Things I mostly like:</p><ul> <li data-xf-list-type="ul"><strong>Rituals:</strong> Love the concept, not sure I'm convinced opening them up to all classes was the best move.</li> <li data-xf-list-type="ul"><strong>Paragon Paths:</strong> I like them, but sometimes there just isn't one that fits a specific character. Or what if you just want to be more like your class and not really specialize?</li> </ul></blockquote><p></p>
[QUOTE="tyrlaan, post: 4988446, member: 20998"] Things I definitely like: [LIST] [*][B]The online support:[/B] Between the Character Builder, DDI, etc. the level of support for this edition is just very, very nice. [*][B]Everything is a defense: [/B]Turning saves around so they are defense scores is a very welcome change. Makes things vastly more consistent. I was working on an OGL game where I did this, so now I'm using 4e as my base since WotC did it for me :-P [*][B]One "BAB" progression:[/B] This seriously makes life easier for everyone. It also gets rid of the painful 3e experience of trying to multiclass out of or into a spellcasting class. [*][B]Class balance:[/B] 'nuff said. People have covered this nicely already. [*][B]Non-divine healing: [/B]The even further abstraction of hit points opens a lot of interesting doors that 4e is not afraid to walk through. [*][B]Friend to DMs everywhere:[/B] Simplified encounter design, monster building, NPC building, software aids. Need I go on? [/LIST] Things I mostly like: [LIST] [*][B]Rituals:[/B] Love the concept, not sure I'm convinced opening them up to all classes was the best move. [*][B]Paragon Paths:[/B] I like them, but sometimes there just isn't one that fits a specific character. Or what if you just want to be more like your class and not really specialize? [/LIST] [/QUOTE]
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