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<blockquote data-quote="karlindel" data-source="post: 4988489" data-attributes="member: 27103"><p>Encounter Design - It is much easier to design encounters now, and also to make them interesting. I also like that a normal encounter can easily include a large number of enemies.</p><p></p><p>Dual Stats to Defenses - I think it's excellent that only one of each pair goes to the defenses. It leads to a smaller range of defenses, which makes the game more consistent. </p><p></p><p>Rituals - It's already been mentioned, but bears repeating, as I think it is one of the best concepts of 4e. Decoupling out of combat magic from combat magic means that spellcasters no longer need to decide whether to have utility spells or combat spells, they can have both. The fact that ritual caster is a feat means that you can have a character with some knowledge of magic and a few spells without having them be an actual spellcaster. </p><p></p><p>Consistent Over All Level - Extending the sweet spot out was a huge benefit.</p><p></p><p>Character Competence/Ease of Entry - A new player following a few basic guidelines will create a character that will contribute to the group. </p><p></p><p>Roles - It is nice that the classes are each designed to fill a niche in the party. There are a wide variety of options to fill a given role, and each class has its own unique spin on how to fill the role.</p></blockquote><p></p>
[QUOTE="karlindel, post: 4988489, member: 27103"] Encounter Design - It is much easier to design encounters now, and also to make them interesting. I also like that a normal encounter can easily include a large number of enemies. Dual Stats to Defenses - I think it's excellent that only one of each pair goes to the defenses. It leads to a smaller range of defenses, which makes the game more consistent. Rituals - It's already been mentioned, but bears repeating, as I think it is one of the best concepts of 4e. Decoupling out of combat magic from combat magic means that spellcasters no longer need to decide whether to have utility spells or combat spells, they can have both. The fact that ritual caster is a feat means that you can have a character with some knowledge of magic and a few spells without having them be an actual spellcaster. Consistent Over All Level - Extending the sweet spot out was a huge benefit. Character Competence/Ease of Entry - A new player following a few basic guidelines will create a character that will contribute to the group. Roles - It is nice that the classes are each designed to fill a niche in the party. There are a wide variety of options to fill a given role, and each class has its own unique spin on how to fill the role. [/QUOTE]
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