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<blockquote data-quote="Aus_Snow" data-source="post: 4988513" data-attributes="member: 29112"><p>Hi, my name's Aus_Snow, and 4e isn't my game of choice! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><ul> <li data-xf-list-type="ul"> <strong>Multi-page art</strong>, some it quite pretty. Something Paizo seems to view as good, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /><br /> </li> <li data-xf-list-type="ul"> <strong>Points of Light</strong>. This gives D&D focus, 'sexes it up' a bit, makes explicit what was - to some extent - not so, all in all basically spotlighting <em>adventuring</em> with all its inherent <em>danger</em> as the base from which to work. This is smart. And very Iron Heroes. . . <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><br /> </li> <li data-xf-list-type="ul"> Probably <strong>balancing the basic classes</strong> more than ever before.<br /> </li> <li data-xf-list-type="ul"> <strong>Skill Challenges</strong> (straight from 3e's Unearthed Arcana, more or less!) Nice to have an option other than just one skill roll, hardwired in there, for some situations.<br /> </li> <li data-xf-list-type="ul"> <strong>Defences based off multiple abilities</strong>. Well, the better of two, in each case, IIRC. This (or a variant on the same basic idea, actually) is what I did with 3e, funnily enough. So yes, this is an improvement, anyhow (IMO) - each and every ability can do something useful for any character, kinda. More or less. Also. . .<br /> </li> <li data-xf-list-type="ul"> <strong>More balanced Defences</strong>. 'Saves' that don't end up stupidly high and/or stupidly low, just 'cause the system allows that kind o' malarkey.<br /> </li> <li data-xf-list-type="ul"> <strong>Less prep time for DMs</strong>. I'll take this one on faith. And if it's true, well, that's gotta be a good thing, right?<br /> </li> <li data-xf-list-type="ul"> <strong>Something for everyone to do</strong>. At any time, I mean. Now, this one can be argued back and forth all kinds of ways, but basically, for systems as 'tight' as 3e and 4e (f'rex) it's a good idea for there to be codified means for PCs to be effective, in <em>at least most</em> situations they might find themselves in.<br /> </li> <li data-xf-list-type="ul"> <strong>Page 42</strong>. Good idea - again, for such a codified system.</li> </ul><p></p><p>Eh, there's some more stuff I wrote last time this one came around. Dunno where it went. Some thread, somewhere. . .</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4988513, member: 29112"] Hi, my name's Aus_Snow, and 4e isn't my game of choice! :lol: [list][*] [B]Multi-page art[/B], some it quite pretty. Something Paizo seems to view as good, too. ;) [*] [B]Points of Light[/B]. This gives D&D focus, 'sexes it up' a bit, makes explicit what was - to some extent - not so, all in all basically spotlighting [I]adventuring[/I] with all its inherent [I]danger[/I] as the base from which to work. This is smart. And very Iron Heroes. . . :hmm: :) [*] Probably [B]balancing the basic classes[/B] more than ever before. [*] [B]Skill Challenges[/B] (straight from 3e's Unearthed Arcana, more or less!) Nice to have an option other than just one skill roll, hardwired in there, for some situations. [*] [B]Defences based off multiple abilities[/B]. Well, the better of two, in each case, IIRC. This (or a variant on the same basic idea, actually) is what I did with 3e, funnily enough. So yes, this is an improvement, anyhow (IMO) - each and every ability can do something useful for any character, kinda. More or less. Also. . . [*] [B]More balanced Defences[/B]. 'Saves' that don't end up stupidly high and/or stupidly low, just 'cause the system allows that kind o' malarkey. [*] [B]Less prep time for DMs[/B]. I'll take this one on faith. And if it's true, well, that's gotta be a good thing, right? [*] [B]Something for everyone to do[/B]. At any time, I mean. Now, this one can be argued back and forth all kinds of ways, but basically, for systems as 'tight' as 3e and 4e (f'rex) it's a good idea for there to be codified means for PCs to be effective, in [I]at least most[/I] situations they might find themselves in. [*] [B]Page 42[/B]. Good idea - again, for such a codified system.[/list] Eh, there's some more stuff I wrote last time this one came around. Dunno where it went. Some thread, somewhere. . . [/QUOTE]
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