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<blockquote data-quote="Runestar" data-source="post: 4989390" data-attributes="member: 72317"><p>I like the way monsters were streamlined and simplified. </p><p></p><p>In 4e, high lv monsters are actually effective in melee, compared to 3e, where many high lv foes are simply spellcaster variants with sr and more hp. For instance, I thought the 4e balor captured the spirit of a balrog better than the 3e version. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>4e monster abilities are also easier to use, and they tend to make more efficient use of the action economy unlike 3e, where you often had several attacks that competed with one another for that precious standard action. </p><p></p><p>Their stats are also independent of HD and gear, so you know monsters are balanced vs PCs of a certain lv. You don't have to pour over 10 different splatbooks and agonize over how to best stat up your 16th human fighter to make him worth that cr16 for instance. Just ratchet up his stats to the recommended guidelines. </p><p></p><p>In 3e? You had issues where simply playing around with a monster's feat slots could make them much more challenging. Giving a pit fiend a monk's belt increased its AC by 7. Don't even get me started with how one could abuse a dragon's spellcasting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I am sure there are many more, but these are just the few that really jump out at me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Runestar, post: 4989390, member: 72317"] I like the way monsters were streamlined and simplified. In 4e, high lv monsters are actually effective in melee, compared to 3e, where many high lv foes are simply spellcaster variants with sr and more hp. For instance, I thought the 4e balor captured the spirit of a balrog better than the 3e version. ;) 4e monster abilities are also easier to use, and they tend to make more efficient use of the action economy unlike 3e, where you often had several attacks that competed with one another for that precious standard action. Their stats are also independent of HD and gear, so you know monsters are balanced vs PCs of a certain lv. You don't have to pour over 10 different splatbooks and agonize over how to best stat up your 16th human fighter to make him worth that cr16 for instance. Just ratchet up his stats to the recommended guidelines. In 3e? You had issues where simply playing around with a monster's feat slots could make them much more challenging. Giving a pit fiend a monk's belt increased its AC by 7. Don't even get me started with how one could abuse a dragon's spellcasting. :p I am sure there are many more, but these are just the few that really jump out at me. :) [/QUOTE]
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