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What 4e Fluff do you Like?
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<blockquote data-quote="Wormwood" data-source="post: 5125787" data-attributes="member: 928"><p>This x2.</p><p></p><p>Honestly, I can't *believe* they haven't posted the entire contents of those books into DDI at this point. They have so much flavor that you could easily write an entire campaign using them alone.</p><p></p><p>Overall, I love 4e's fluff---and just about every Dragon article increases my appreciation.</p><p></p><p>1. I think my favorite thing is Bael-Turath. The tantalizing hints I've seen of the Hell-Chained Empire have given me dozens of campaign ideas. </p><p></p><p>2. Primordials make great 'slumbering, world-shattering evils'.</p><p></p><p>3. The cosmology is not just flavorful---but actually *playable*. We were traveling to different planes at 5th level! </p><p></p><p>4. The Raven Queen is the *first* D&D god of death that I found remotely interesting. The afterlife has a very classic/ancient feel---your shade sits in shadows, awaiting oblivion (unless some god decides to intervene)</p><p></p><p>5. No more racial gods. An elf may pray to Moradin while carving a lute, and a dwarf may pray to Corellon while playing it.</p><p></p><p>6. Devils and Demons are much more distinctive. Hell as an Astral prison planet is really fun, but the Abyss as the spreading cancer of [He Who Must Not Be Named] is brilliant.</p><p></p><p>7. Angels and dragons are finally individuals whose goals are unpredictable.</p></blockquote><p></p>
[QUOTE="Wormwood, post: 5125787, member: 928"] This x2. Honestly, I can't *believe* they haven't posted the entire contents of those books into DDI at this point. They have so much flavor that you could easily write an entire campaign using them alone. Overall, I love 4e's fluff---and just about every Dragon article increases my appreciation. 1. I think my favorite thing is Bael-Turath. The tantalizing hints I've seen of the Hell-Chained Empire have given me dozens of campaign ideas. 2. Primordials make great 'slumbering, world-shattering evils'. 3. The cosmology is not just flavorful---but actually *playable*. We were traveling to different planes at 5th level! 4. The Raven Queen is the *first* D&D god of death that I found remotely interesting. The afterlife has a very classic/ancient feel---your shade sits in shadows, awaiting oblivion (unless some god decides to intervene) 5. No more racial gods. An elf may pray to Moradin while carving a lute, and a dwarf may pray to Corellon while playing it. 6. Devils and Demons are much more distinctive. Hell as an Astral prison planet is really fun, but the Abyss as the spreading cancer of [He Who Must Not Be Named] is brilliant. 7. Angels and dragons are finally individuals whose goals are unpredictable. [/QUOTE]
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