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What 4e Fluff do you Like?
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<blockquote data-quote="I'm A Banana" data-source="post: 5125850" data-attributes="member: 2067"><p>Most of the stuff that isn't in a power, adventure, or monster description is <em>pretty kick-butt stuff</em>.</p><p></p><p>I would have <strong>Underdark</strong>'s babies, if it asked me.</p><p></p><p>The idea of the formation of the Abyss is quite nice.</p><p></p><p>The Dawn War has a cool moral ambiguity.</p><p></p><p>I'm liking the cosmology better, as a whole. And I'm a big Planescape nerd, so you know there's something there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Some of the classes are a little "oh, we needed a random justification for some mechanical trick we thought up!" (Seeker! Battlemind! <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" />). The Far Realm/Psionics thing leaves me a little dry, but I do find it a good match. I just like my Far Realm a bit more Lovecraftian: it doesn't care about the cosmology. It behaves according to its own alien rules, and sometimes that sucks for the mortal things in its way, because they will be crushed. I'm not a fan of my Far Realm being actively invasive or anything. But the core "madness vs. stability" thing is clever, and very nice.</p><p></p><p>I even like the fluff behind some of the narmingly named things, like Shardminds. Reading their race, I found them kind of interesting, and I liked the "mental construct" thing differentiating them from the physical Warforged. Their name makes me want to stab things, but their fluff calms me down.</p><p></p><p><strong>KILLOREN</strong> (not Wilden) don't suit me quite as well, but they do seem all "We invented a reason for this race we wanted to put in."</p><p></p><p>It can be a bit of a mixed bag, and unfortunately the dumb stuff stands out very prominently, but by an large, it's good stuff. </p><p></p><p>I think I have some misgivings about its flexibility, in light of that, but that's a trade-off. You can't have both significant fluff AND high flexibility. I'm kind of OK with the thrust of it being "interesting fluff." That gives me a reason to use the mechanics, and part of the fun I have as a DM is filing the serial numbers off of things and using them in new ways, which isn't as fun with generic things.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5125850, member: 2067"] Most of the stuff that isn't in a power, adventure, or monster description is [I]pretty kick-butt stuff[/I]. I would have [B]Underdark[/B]'s babies, if it asked me. The idea of the formation of the Abyss is quite nice. The Dawn War has a cool moral ambiguity. I'm liking the cosmology better, as a whole. And I'm a big Planescape nerd, so you know there's something there. ;) Some of the classes are a little "oh, we needed a random justification for some mechanical trick we thought up!" (Seeker! Battlemind! :hmm:). The Far Realm/Psionics thing leaves me a little dry, but I do find it a good match. I just like my Far Realm a bit more Lovecraftian: it doesn't care about the cosmology. It behaves according to its own alien rules, and sometimes that sucks for the mortal things in its way, because they will be crushed. I'm not a fan of my Far Realm being actively invasive or anything. But the core "madness vs. stability" thing is clever, and very nice. I even like the fluff behind some of the narmingly named things, like Shardminds. Reading their race, I found them kind of interesting, and I liked the "mental construct" thing differentiating them from the physical Warforged. Their name makes me want to stab things, but their fluff calms me down. [B]KILLOREN[/B] (not Wilden) don't suit me quite as well, but they do seem all "We invented a reason for this race we wanted to put in." It can be a bit of a mixed bag, and unfortunately the dumb stuff stands out very prominently, but by an large, it's good stuff. I think I have some misgivings about its flexibility, in light of that, but that's a trade-off. You can't have both significant fluff AND high flexibility. I'm kind of OK with the thrust of it being "interesting fluff." That gives me a reason to use the mechanics, and part of the fun I have as a DM is filing the serial numbers off of things and using them in new ways, which isn't as fun with generic things. [/QUOTE]
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