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What 4E is to me - my opinion - no you don't care! ;)
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<blockquote data-quote="Mathew_Freeman" data-source="post: 4312541" data-attributes="member: 1846"><p>This I don't get. I see a whole bunch of spells for Wizards, and powers for other classes. I also see a House Rules forum full of people designing new spells, classes, monsters and other things - because now we have an excellent framework in which to set them that's easy to understand and balance from.</p><p></p><p></p><p></p><p>I thought the milestone was a good way to encourage gamers to keep going, rather than stop after a single encounter or two, personally. YMMV.</p><p></p><p></p><p></p><p>Again, not following you. 4e is, as far as I can see, MORE flexible in terms of creating new monsters - the DMG has a whole chapter on it.</p><p></p><p>Want flinds that have different powers to gnolls? Go for it! Create them!</p><p></p><p>Want a tougher Lizard man? Use the guidelines and create him?</p><p></p><p>Or are they unnecessary because they're already there? Not sure what you're driving at.</p><p></p><p></p><p></p><p>Yes, it could. So can 4e.</p><p></p><p></p><p></p><p>I think that you're confusing arbitrary with "focus on the fun and on enjoying the function of the game". I think we're coming back to the simulationist vs gamist discussion again - 4e concentrates on being a GAME first, and puts the PC's at the centre of the game, so that everything revolves around them. This is a huge shift from 3e, which emphasised system mastery and 'rules for everything'.</p><p></p><p>Personally, I like 4e much better - and it IS D&D, to me.</p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 4312541, member: 1846"] This I don't get. I see a whole bunch of spells for Wizards, and powers for other classes. I also see a House Rules forum full of people designing new spells, classes, monsters and other things - because now we have an excellent framework in which to set them that's easy to understand and balance from. I thought the milestone was a good way to encourage gamers to keep going, rather than stop after a single encounter or two, personally. YMMV. Again, not following you. 4e is, as far as I can see, MORE flexible in terms of creating new monsters - the DMG has a whole chapter on it. Want flinds that have different powers to gnolls? Go for it! Create them! Want a tougher Lizard man? Use the guidelines and create him? Or are they unnecessary because they're already there? Not sure what you're driving at. Yes, it could. So can 4e. I think that you're confusing arbitrary with "focus on the fun and on enjoying the function of the game". I think we're coming back to the simulationist vs gamist discussion again - 4e concentrates on being a GAME first, and puts the PC's at the centre of the game, so that everything revolves around them. This is a huge shift from 3e, which emphasised system mastery and 'rules for everything'. Personally, I like 4e much better - and it IS D&D, to me. [/QUOTE]
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