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What 4th-level spells should any Wizard have?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1634202" data-attributes="member: 3146"><p>IMO, Polymorph and Rary's Mnemonic Enhancer are the key spells at fourth level.</p><p></p><p>Polymorph is a very flexible buff/utility spell that can give special attacks, boost fighters' strength, give the ability to fly, and a has a million other uses besides.</p><p></p><p>Rary's Mneomic Enhancer allows a wizard to leverage an open fourth level slot at the end of the day to prep some extra spells on the next day. Leave a slot or two open and if you haven't had to prep them at the end of the day, prep Mnemonic Enhancers and have some extra firepower on the next day. Any time you are gearing up for an assault, this will prove very helpful.</p><p></p><p>I forgot to vote for Scrying and Detect Scrying but they deserve top billing as well. For basic information gathering and anti-divination defense, there's not much that compares to either.</p><p></p><p>At the second tier, I'd place Greater Invisibility, Evard's Black Tentacles, Dimension Door, and Enervation. They're all very good spells that can turn a combat and create lots of synergies (Tentacles + Acid Fog or something similar works quite well, Enervation+anything works well, and Greater Invisibility has incredible synergy for rogues as well as having the ability to make you very hard to find). Dimension Door really comes into its own at high levels when you don't need your fourth level slots for combat and can afford to have a get out of grapple/transport your tank next to the enemy wizard/cross the canyon/emergency Evac spell.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1634202, member: 3146"] IMO, Polymorph and Rary's Mnemonic Enhancer are the key spells at fourth level. Polymorph is a very flexible buff/utility spell that can give special attacks, boost fighters' strength, give the ability to fly, and a has a million other uses besides. Rary's Mneomic Enhancer allows a wizard to leverage an open fourth level slot at the end of the day to prep some extra spells on the next day. Leave a slot or two open and if you haven't had to prep them at the end of the day, prep Mnemonic Enhancers and have some extra firepower on the next day. Any time you are gearing up for an assault, this will prove very helpful. I forgot to vote for Scrying and Detect Scrying but they deserve top billing as well. For basic information gathering and anti-divination defense, there's not much that compares to either. At the second tier, I'd place Greater Invisibility, Evard's Black Tentacles, Dimension Door, and Enervation. They're all very good spells that can turn a combat and create lots of synergies (Tentacles + Acid Fog or something similar works quite well, Enervation+anything works well, and Greater Invisibility has incredible synergy for rogues as well as having the ability to make you very hard to find). Dimension Door really comes into its own at high levels when you don't need your fourth level slots for combat and can afford to have a get out of grapple/transport your tank next to the enemy wizard/cross the canyon/emergency Evac spell. [/QUOTE]
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What 4th-level spells should any Wizard have?
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