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What 4th-level spells should any Wizard have?
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<blockquote data-quote="Patlin" data-source="post: 2753336" data-attributes="member: 17264"><p>I can't believe I didn't think of Mnemonic Enhancer!</p><p></p><p>On top of the many good things people have said about it, it's especially nice for an Arcane Trickster. The AT is all about efficiency, and 3 lesser orbs of (whatever you like) plus your sneak attack damage on each can be very usefull to a wizard who frequently finds himself low on ranged touch attacks, even more so than the admittedly deadly enervation.</p><p></p><p>I don't have craft wand, but you can bet I'll keep a few scrolls of Mnemonic Enhancer in reserve! An unexpected number of nasty locks? Exta knock spell at your service. The new dungeon level is under water? Alter self to merfolk form. A sudden need to travel? Phantom steed. Need a particular elemental attack? It's yours. Flexibility is great.</p></blockquote><p></p>
[QUOTE="Patlin, post: 2753336, member: 17264"] I can't believe I didn't think of Mnemonic Enhancer! On top of the many good things people have said about it, it's especially nice for an Arcane Trickster. The AT is all about efficiency, and 3 lesser orbs of (whatever you like) plus your sneak attack damage on each can be very usefull to a wizard who frequently finds himself low on ranged touch attacks, even more so than the admittedly deadly enervation. I don't have craft wand, but you can bet I'll keep a few scrolls of Mnemonic Enhancer in reserve! An unexpected number of nasty locks? Exta knock spell at your service. The new dungeon level is under water? Alter self to merfolk form. A sudden need to travel? Phantom steed. Need a particular elemental attack? It's yours. Flexibility is great. [/QUOTE]
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What 4th-level spells should any Wizard have?
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