D&D 5E What 5E Most Needs Is...Usable Parts

I'm aware that it's not a big railroad like Hoard of the Dairy Queen. But 50 dollars is too much if I'm only going to treat it like single session game source. Even using all the maps and turning it into a completely different campaign isn't worth 50 dollars plus all the extra time it would take me to redo it. I'd much rather have six 20$ adventures that are the size of the starter set that I can pick and choose from or just use outright. Will I spending more money? Yes, but I will get a lot more out of my purchases.

So, barring the fact that you can get PotA for $35 online, and the adventure is 256 pages long... divide that by the Phandelver adventure... PotA is roughly four times the size of Phandelver. So you would rather spend $80 for an equal amount of adventure if they were four separate ones?
 

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I only need two things:

Dungeon; Dragon

I really can't fathom how 5e went live without a deliverable in place.

This has always been the way to deliver pretty much what e OP was talking about.
 

I imagine the market is really iffy on this material. Pre-generated content tends to drag a lot of baggage with it, no matter how much you try to strip it down, otherwise it comes across as very generic. Do we really need a book with things like:

"Order of the Sword" This group likes to fight stuff!
"Alliance of Mages" These are a group of mages who banded together to mage stuff!
"Thieves Guild" If you don't know what this is...you're not part of it.

I would be totally down for a "big book of quests" I suppose. Generic quests with generic hooks that can be worked into any setting.

I dunno, it's like those buckets of LEGO blocks. Sure, they're fun and useful but when you can create your own LEGO blocks with the 3D-printer of my mind, do I really need to buy the bucket?
 


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