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General Tabletop Discussion
*Dungeons & Dragons
What 5E Most Needs Is...Usable Parts
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<blockquote data-quote="Mercurius" data-source="post: 6587238" data-attributes="member: 59082"><p>Exactly - not much to add to that, but this is exactly what I had in mind.</p><p></p><p></p><p></p><p>Agreed, those are the sorts of products I'm talking about. Actually, I've been skimming through Dungeon Delve and it is making me really appreciate 5E. Some good stuff there, but the look and feel of the delves with all of the grids and stat blocks is...well, a bit off-putting. But yeah, that sort of thing - and more of it. Dungeon Delve was one of the better products for 4E, imo, at least in conception. </p><p></p><p></p><p></p><p>This is kind of where I'm at, although I've got a bit planned - but a game tonight as well.</p><p></p><p></p><p></p><p>I agree that PotA is a good product with some nice usable parts. But most of it still requires a fair bit of work to port it over, if only to figure out what to port over and how to do it. I mean, I hear what you are saying but it is similar to the "there's tons of support for 5E, just look on dndclassics.com" narrative, which missed the points that A) not everyone has the time and energy to convert old stuff, and B) a lot of folks want new material, new stories and ideas.</p><p></p><p></p><p></p><p>Well it <em>is</em> my style, but what you say really only applies to monsters and combat - which I agree is pretty easy to improvise. But what about scenarios and adventures, site locations and dungeons? Sure, all of that is possible to improve - and there's always the random dungeon generator, but it would still be nice to have some relatively polished building blocks to work into an otherwise improvisatory game.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6587238, member: 59082"] Exactly - not much to add to that, but this is exactly what I had in mind. Agreed, those are the sorts of products I'm talking about. Actually, I've been skimming through Dungeon Delve and it is making me really appreciate 5E. Some good stuff there, but the look and feel of the delves with all of the grids and stat blocks is...well, a bit off-putting. But yeah, that sort of thing - and more of it. Dungeon Delve was one of the better products for 4E, imo, at least in conception. This is kind of where I'm at, although I've got a bit planned - but a game tonight as well. I agree that PotA is a good product with some nice usable parts. But most of it still requires a fair bit of work to port it over, if only to figure out what to port over and how to do it. I mean, I hear what you are saying but it is similar to the "there's tons of support for 5E, just look on dndclassics.com" narrative, which missed the points that A) not everyone has the time and energy to convert old stuff, and B) a lot of folks want new material, new stories and ideas. Well it [I]is[/I] my style, but what you say really only applies to monsters and combat - which I agree is pretty easy to improvise. But what about scenarios and adventures, site locations and dungeons? Sure, all of that is possible to improve - and there's always the random dungeon generator, but it would still be nice to have some relatively polished building blocks to work into an otherwise improvisatory game. [/QUOTE]
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What 5E Most Needs Is...Usable Parts
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