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<blockquote data-quote="Shadeydm" data-source="post: 6000298" data-attributes="member: 44243"><p>This past weeks gaming session reminded me of the one thing that 4E does better than any previous edition IME the boss fight. </p><p></p><p>This past week our 11th level party fought an aspect of Dagon (a watered down version) and the battle hit all the right notes. The feeling of an overwhelming threat, Dagon's ability to hold his own against the combined might of a full D&D party a nice long battle without mooks, everything you want in a boss fight. I haven't seen any other edition execute such a fight as well as 4E not AD&D not 3.x none of them.</p><p></p><p>The tough part is as well as 4E serves up the boss fight it can't seem to avoid squeezing every fight into same mold needlessly. Its what makes me laugh when I see AD&D bashing on here with people calling it a jumbled mismatched hodgepodge of rules. What those rules did better than the editions that followed was provide a light, fast running, smooth play experience.</p><p></p><p>I saw a poster mention reciently that in the time span of two 4E combats they were able to run a dozen encounters using some sort of pathfinder beginner box. That is the kind of speed and smoothness that 5E needs unfortunately I am reminded that we also need 4E's ability to model boss fights. How to achieve both will be the million dollar question.</p><p></p><p>Put me down for a 4E boss fight module if such a thing is possible!</p></blockquote><p></p>
[QUOTE="Shadeydm, post: 6000298, member: 44243"] This past weeks gaming session reminded me of the one thing that 4E does better than any previous edition IME the boss fight. This past week our 11th level party fought an aspect of Dagon (a watered down version) and the battle hit all the right notes. The feeling of an overwhelming threat, Dagon's ability to hold his own against the combined might of a full D&D party a nice long battle without mooks, everything you want in a boss fight. I haven't seen any other edition execute such a fight as well as 4E not AD&D not 3.x none of them. The tough part is as well as 4E serves up the boss fight it can't seem to avoid squeezing every fight into same mold needlessly. Its what makes me laugh when I see AD&D bashing on here with people calling it a jumbled mismatched hodgepodge of rules. What those rules did better than the editions that followed was provide a light, fast running, smooth play experience. I saw a poster mention reciently that in the time span of two 4E combats they were able to run a dozen encounters using some sort of pathfinder beginner box. That is the kind of speed and smoothness that 5E needs unfortunately I am reminded that we also need 4E's ability to model boss fights. How to achieve both will be the million dollar question. Put me down for a 4E boss fight module if such a thing is possible! [/QUOTE]
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