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<blockquote data-quote="AbdulAlhazred" data-source="post: 6007267" data-attributes="member: 82106"><p>Yeah, I won't even go on about just how idiotic WotC seems to be. Of course it is easy to sit in the peanut gallery and throw tomatoes at them, less easy to BE them. Still, Essentials was a giant waste of time and sidetrack. What 4e always needed were GOOD ADVENTURES. I do think they made some bad design decisions though that really didn't help. </p><p></p><p>The game should have been 20 levels, much less space to fill with "we need yet another fighter power <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=286" target="_blank">#286</a> , yawn." Scaling powers, power source power lists, etc. Spells should have ALL had names right out of the 1e PHB too (well, maybe not ALL, but they should have all been there). Lots of stuff was just stupid. I'm sure nobody could anticipate some of it, but even just a first reading of the game threw the most obvious flags for me. I just have to shake my head. There was a lot of really great work there, and it was undermined by a few questionable decisions and some VERY bad business execution. </p><p></p><p>Oh well. The truth is that they're screwed now. They bungled 4e so badly it is poison to half the community even though the core ideas and execution were the right way to go. Now all they can do is what? Make a game that is basically nothing but a nostalgia trip to try to sell one last set of books to a rapidly aging set of players? I guess. The best they can hope for is to spend the next 5 years chasing Paizo's tail lights. I'd flunk anyone that showed up with what WotC is doing now as a business plan in an MBA course. It is rock stupid.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6007267, member: 82106"] Yeah, I won't even go on about just how idiotic WotC seems to be. Of course it is easy to sit in the peanut gallery and throw tomatoes at them, less easy to BE them. Still, Essentials was a giant waste of time and sidetrack. What 4e always needed were GOOD ADVENTURES. I do think they made some bad design decisions though that really didn't help. The game should have been 20 levels, much less space to fill with "we need yet another fighter power [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=286]#286[/URL] , yawn." Scaling powers, power source power lists, etc. Spells should have ALL had names right out of the 1e PHB too (well, maybe not ALL, but they should have all been there). Lots of stuff was just stupid. I'm sure nobody could anticipate some of it, but even just a first reading of the game threw the most obvious flags for me. I just have to shake my head. There was a lot of really great work there, and it was undermined by a few questionable decisions and some VERY bad business execution. Oh well. The truth is that they're screwed now. They bungled 4e so badly it is poison to half the community even though the core ideas and execution were the right way to go. Now all they can do is what? Make a game that is basically nothing but a nostalgia trip to try to sell one last set of books to a rapidly aging set of players? I guess. The best they can hope for is to spend the next 5 years chasing Paizo's tail lights. I'd flunk anyone that showed up with what WotC is doing now as a business plan in an MBA course. It is rock stupid. [/QUOTE]
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