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<blockquote data-quote="DM Howard" data-source="post: 6008081" data-attributes="member: 87131"><p>I'll list these as my top three. </p><p></p><p>1. Magic items. 4E was designed to use the magic item marketplace. The math got really wonky if you didn't. Wotc tried to fix this by having the option to take it out by giving implied bonuses but this really didn't fix the problem.</p><p></p><p>2. The entire ritual list. I found them a waste of space but they couldn't be easily gotten rid of without creating a 0-level at-will list or something similar with specific conditions. Some of them could be insanely overpowered and to me seemed like trying to reserve some of the magical power of (mostly the wizard) in reserve and away from the reaches of most of the other classes. Wotc tried to amend this as well by allowing for ritual-like mechanics for other classes but like I said I felt they were ponderous but served a vital role.</p><p></p><p>3. and although you partly mentioned them I thought dailies as a whole were a terrible idea and led to a lot of resource-hoarding on the part of the players. There is only so much a DM can do to draw these resources out without using unrealistic (at least in my mind) amounts of force.</p><p></p><p>And now that I've said this let me say that I really enjoyed 4E for what it was I just felt like they went to far by completely revamping the game rather than revising and not fixing what isn't broke in the first place.</p></blockquote><p></p>
[QUOTE="DM Howard, post: 6008081, member: 87131"] I'll list these as my top three. 1. Magic items. 4E was designed to use the magic item marketplace. The math got really wonky if you didn't. Wotc tried to fix this by having the option to take it out by giving implied bonuses but this really didn't fix the problem. 2. The entire ritual list. I found them a waste of space but they couldn't be easily gotten rid of without creating a 0-level at-will list or something similar with specific conditions. Some of them could be insanely overpowered and to me seemed like trying to reserve some of the magical power of (mostly the wizard) in reserve and away from the reaches of most of the other classes. Wotc tried to amend this as well by allowing for ritual-like mechanics for other classes but like I said I felt they were ponderous but served a vital role. 3. and although you partly mentioned them I thought dailies as a whole were a terrible idea and led to a lot of resource-hoarding on the part of the players. There is only so much a DM can do to draw these resources out without using unrealistic (at least in my mind) amounts of force. And now that I've said this let me say that I really enjoyed 4E for what it was I just felt like they went to far by completely revamping the game rather than revising and not fixing what isn't broke in the first place. [/QUOTE]
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